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Part 72
Tekken 3

Part 72

Dive deep into Tekken 3's complex move lists! Learn the ins and outs of Ninestrings, Ten-Strings, Eleven-Strings, and powerful throws to dominate your opponents.

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Dive deep into Tekken 3's complex move lists! Learn the ins and outs of Ninestrings, Ten-Strings, Eleven-Strings, and powerful throws to dominate your opponents.

Alright, so you've gotten the hang of the basics in Tekken 3, huh? Ready to really start messing with your opponents? This section is all about those fancy, multi-hit move sequences – the 'strings' – and some of the nastier throws you can pull off. These aren't just for show; they can rack up serious damage and open up your opponent if you use them right.

We're going to break down some of the more intricate strings, looking at how they flow and what kind of damage they can do. Think of these as your bread-and-butter combos, but with a bit more flair and complexity. Plus, we'll cover some throws that can catch people off guard when they're least expecting it.

Ninestrings

These are sequences that, well, have nine hits. Some of them can be a bit tricky because the first few hits might turn your opponent, and if they end up facing away from you (back turned, or 'bt'), they might not be able to block the rest of the string. Keep an eye on that!

InputHitsDamageNotes
f~f~n{2~1~4~4~~2~~4~~3~~2~~1h,h,m,m,l,m,l,m,um104First punch guarantees the kick. Opponent may turn rst/bt.
3~2~4~3~~1+4~~2~~1~~3h,h,m,h,l,h,h,m,m101-111
3~2~4~3~~1+4~~2~~1~~4h,h,m,h,l,h,h,m,l93-103

Ten-Strings

As the name suggests, these are ten-hit combos. They offer a good mix of high, mid, and low attacks, so they can be tough for your opponent to defend against completely. Some variations end with a powerful unblockable (um) or a different low attack.

InputHitsDamageNotes
f~f~n{2~1~2~2~~3~~4~~4~1~~2~~1h,h,h,h,m,m,l,h,m,m93
f~f~n{2~1~2~2~~3~~4~~4~~3~~2~~1h,h,h,h,m,m,l,l,m,um110Ends with an unblockable.

Eleven-Strings

These are your longest standard strings, packing in eleven hits. They can deal significant damage, but they also require precise timing. Some variations end with a low attack, while others finish with a mid.

InputHitsDamageNotes
B{2~4~~4~~4~~4~~2~~1+4~~2~~1~~3h,h,m,l,m,m,l,h,h,m,m108-118
B{2~4~~4~~4~~4~~2~~1+4~~2~~1~~4h,h,m,l,m,m,l,h,h,m,l100-110
B{2~4~~4~~4~~4~~2~~1+4~~2~~3+4h,h,m,l,m,m,l,h,h,l,h109

Multiple-Choice String Diagram

This diagram shows how some of the strings can branch out. You'll see how certain inputs can lead to different follow-ups, giving you options based on how your opponent reacts. For example, starting with f~f~n{2 can lead into a variety of paths, and the B{2 string has several branching options too.

f~f~n{2 string branches:

f~f~n{2 -> [1] -> 2 -> 2 -> 3 -> 4 -> [4] -> 3 -> 2 -> 1

f~f~n{2 -> [1] -> 2 -> 4 -> 4 -> 2 -> 4 -> 3 -> 2 -> 1

B{2 string branches:

B{2 -> [4] -> 2 -> 1 -> 2

B{2 -> [4] -> 4 -> 4 -> 2 -> 1+4 -> [2] -> 3+4

Other branches:

[f~n~d~DF{1] -> 3

[1] -> 2

[1] -> [2] -> 3 -> 4

[1] -> [2] -> 4

1+4 -> [2] -> d+4

1+4 -> [2] -> 1 -> 2 -> 1

3 -> 2 -> 4 -> 3 -> 1+4 -> 2 -> [1] -> 4

3 -> 2 -> 4 -> 3 -> 1+4 -> 2 -> 3+4

3 -> 2 -> 1

Throws

Throws are unblockable attacks that can be a great way to punish an opponent who's blocking too much. These are some of the more advanced throws, including some that can be teched (escaped) and others that are specific to certain situations.

InputTypeRangeDamageNotes
1+3 or DF{1+3Trng130[1] input to tech
2+4 or DF{2+4Trng130[2] input to tech
f~f+1+2*trng133[1+2] input to tech. *Techable
d~db~b{1+3trng135[1] input to tech
df+2+3Trng138[2] input to tech
(2p rst)any#trng140# Any throw, normal or otherwise.
(2p lst)any#Trng143# Any throw, normal or otherwise.
(2p bt)any#trng160# Any throw, normal or otherwise.

Multi-Throw: Ultimate Tackle

This is a special move that involves a tackle. If you don't press anything while running, you'll initiate it. There are options to reverse it or escape it.

InputTypeDamageNotes
(d+1+2_(run)press nothing)UM5See specifics on character's reversal (rev).
[rev][2~1](escape)
[1+2](alternate rev)fc <> fc

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