Unlock the secrets of Ling's Art of Phoenix (AOP) stance in Tekken 3. Learn all AOP maneuvers, attacks, and throws with detailed move lists and properties.
This section details Ling's Art of Phoenix (AOP) stance, covering its maneuvers and attacks in Tekken 3. Some moves cause knockdown under specific conditions.
AOP Maneuvers:
Movement:
- f - Walk forward briefly
- F - Walk forward continuously
- b - Walk backward briefly
- B - Walk backward continuously
- D - Crouch
- u - Stand up (normal position)
- f+3+4 - Forward roll (normal position)
AOP Attacks:
Single Attacks:
- 1: Mid, range 1
- 2: Mid, range 1, can be performed in normal stance
- 3: Low, range 1, can be performed in AOP
- 4: Mid, range 2, can be performed in normal stance. Ling recovers backward if 4~B is input.
- 1+2: Mid, Mid, Mid, Mid, range 2, can be performed in normal stance.
- D~~1+2: High, High, High, High, range 2, can be performed in normal stance.
Throws:
- 1+3 (DF input): Throw, range 1, 10+20=30 frames, causes grurs.
- 2+4 (DF input): Throw, range 1, 30 frames, causes grua.
- f+2~1: Throw, range 1, 4 frames, causes bt (back turned). Ling can input 2+4 after the throw to cause bt.
- (2p rst)any#: Throw, range 1, 38 frames, causes grda. This applies to any throw, special or otherwise.
- (2p lst)any#: Throw, range 1, 45 frames, causes grurs. .
- (2p bt)any#: Throw, range 1, 50 frames, causes grut. .
- (AOP)2+4*: Throw, range 3, 10+20=30 frames, causes knockdown. This throw can be canceled by inputting (AOP)2+4~F.
- (1p bt)f~f+1+3_2+4%: This notation indicates a specific throw sequence.
Knockdown Conditions:
- Moves marked with * cause knockdown if they connect cleanly or on a counter.
- If a move is not a clean hit and not a counter, it will not cause knockdown.
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