Dive deep into Tekken 3 with advanced strategies for Part 96. Learn counter-attacks, string defenses, and specific character matchups to dominate the competition.
Alright, let's talk about some more advanced stuff in Tekken 3, specifically focusing on some key moves and a tricky opponent. We're looking at the effectiveness of certain strings and how to handle Yoshimitsu.
Advanced Move Analysis:
- The string 2.1_2_3_4 can be used against quick jabs, but the df+2 generally offers more damage potential overall. It allows for the same juggles unless it connects late in its animation on a major counter, in which case it staggers your opponent.
- When used to counter high attacks, the b+1+2.1_2_3_4 string must connect late in its animation to guarantee significant damage.
Versus Yoshimitsu:
- Be super careful when attacking Yoshimitsu with your custom strings. He's got fast and damaging moves like df+2 and df+4 that he likes to use a lot.
- Most of his unblockable attacks can be countered pretty easily, often with throws. The others are harder to set up for, so just keep the pressure on him. If you're constantly attacking, you're unlikely to get caught by his more dangerous moves.
Help Out!
The creator of this guide is always looking for feedback! If you find any errors, have extra insights, or want to see something added to the FAQ, shoot an email to dncbmw@hotmail.com. You'll get credit in the
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