Understand Tekken 3's complex reversal types (Kick-only, Low Parry, High Parry) and juggle mechanics (normal, high, float, bounce). Learn about character types and special stances.
This section of the Tekken 3 guide breaks down advanced mechanics including reversals, juggle types, character susceptibility to okizeme attacks, special stances, and other important terms.
Reversals:
- krev - Kick-only REVersal (high or mid)
- lpry - Low Parry
- lppry - Low Punch Parry
- lkpry - Low Kick Parry
- hpry - High Parry (high or mid)
- hppry - High Punch Parry (high or mid)
- hkpry - High Kick Parry (high or mid)
Juggle Types:
- nrml - Normal juggle
- hi - High juggle
- flt - Float juggle
- bnc - Bounce juggle
Okizeme Attacks and Character Types: Okizeme attacks differ from normal attacks based on character size and specific circumstances. Characters are divided into five types based on their susceptibility to these attacks:
- type1 - Smallest characters (Ling Xiaoyu and Nina Williams)
- type2 - Average size (Bryan Fury, Eddy Gordo fully grounded, Forrest Law, Hwoarang, Jin Kazama, Julia Chang, Lei Wulong, Mokujin, and Yoshimitsu)
- type3 - Large characters (Heihachi Mishima, King, Paul Phoenix, and Ogre I)
- type4 - Larger characters (Gun-Jack, Kuma, and Eddy Gordo in his special grounded attack position)
- type5 - Gargantuan (Ogre II)
Special Stances:
- Eddy Gordo: gp (Grounded Position), hp (Handstand Position)
- Gun-Jack: sdp (SitDown Position)
- Hwoarang: rff (Right Foot Forward), lff (Left Foot Forward), rfl (Right Flamingo), lfl (Left Flamingo)
- Kuma: sdp (SitDown Position)
- Lei Wulong: aop (Art Of Phoenix), drgn (Dragon), drkn (Drunken), snk (Snake), tgr (Tiger), pnr (Panther), crn (Crane)
- Ling Xiaoyu: aop (Art Of Phoenix)
- Yoshimitsu: is (Indian Style), ps (Pogo Stick), sbt (Special Back Towards)
Other Notations:
- 1p - 1st player (attacker)
- 2p - 2nd player (defender)
- _ - 'or'
- + - at same time
- ~ - immediately after (0 to 9 frames)
- ~~ - slight delay (10 to 29 frames)
- ~~~ - long delay (30 to 60 frames)
- { - signifies that the next input is delayable (+, ~, ~~)
- -> - signifies combos within strings
- [...] - input needed to escape the move it is paired with
- * Tekken 3 flashes 60 images (frames) every second
Important Terms:
- Animation: The video output of a move, measured in frames, including startup, execution, and recovery.
- Execution: The time during which an attack's most active properties take place.
- Recovery: The time after a maneuver's effects, before another action can be performed or blocking.
- Startup: The time during which a character prepares to execute a maneuver.
- Axis Shift: Control over the 3rd dimension (sidestepping towards left or right). Tapping up moves the character away, down moves them closer.
- Buffering: A mechanic allowing more efficient input of button sequences by pressing and holding initial buttons while tapping the final one. This can also be used to cancel moves.
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