Dive deep into Tekken 3's Part 90 guide, mastering advanced moves, reversals, and devastating combos. Learn specific button inputs and timing for maximum impact.
This section of the guide focuses on advanced moves, reversals, and combo starters/followups in Tekken 3. It details specific button inputs, timing, and potential damage for various techniques.
Key Techniques and Inputs:
Reversals:
- 2c (1+2): Leads to a combo with 25 damage. Can be followed by escape_rev*.
- 2d (3+4): Leads to a combo with 20 damage. Can be followed by escape_rev*.
- 1b (1+2): A sequence of 1+2, then 2, then 1, then 2, then 1, then 2. Deals 15 damage (5+5+5).
- 2e (2): A sequence of 2, then 1. Deals 10 damage (5+5).
- 2f (1): A sequence of 1, then 2. Deals 10 damage (5+5).
- 2g (1+2): Same as 2c.
- 2h (3+4): Same as 2d.
- 1c (1+2): Same as 2c.
- 1d (3+4): Same as 2d.
Reversal Notes:
- Jin Kazama, King, Nina Williams, and Paul Phoenix can reverse 1+2 attacks.
- King and Nina Williams can reverse 3+4 attacks.
- Both 1+2 and 3+4 reversals deal 10 damage to the opponent.
Timing for Reversals:
- Punches: Tap 1+2 as the opponent's back hits the ground, then 2/1 as the first punch connects, followed by 1/2 as the second connects, and so on.
- 1c and 1d: Tap 1+2 or 3+4 as the opponent's back hits the ground.
- 2c, 2d, 2g, and 2h: Tap 1+2 or 3+4 as King's arm comes down for the third punch.
Buffering Example:
- 1~2~~1_2~1~~2: Tap 1/2, tap 2/1, press and hold 1/2, tap 2/1.
Note: You can break either punch in moves 2a, 2b, 2e, and 2f.
Counterattacks:
- df_d_db+1+3: Leads to lpry (may combo if lkpry).
- df_d_db+2+4: Leads to lpry (may combo if lkpry).
- b+1+3: Reversal.
- b+2+4: Reversal.
Combinations (Starters and Followups):
- db+3+4 (hi): Followed by uf+3.d+4~1.df+3~1~~2{f+1+2.
- db+3~4 (mjrc, hi): No specific followup listed in this format.
- df+2 (nrml): Followed by 1.d+4~1.df+3~1~~2{f+1+2.
- (grdt_grdt F)3 (flt): Followed by d+4~1.df+3~1~~2{f+1+2.
- (grut)F_B~~f+1+2: Followed by 1.d+4~1.df+3~1~~2{f+1+2 and potentially df~df+2.
- db+2 (on STNM): Followed by b~db~d~DF+2.
- (ant T): No specific followup listed in this format.
- uf+4 (nrml): Followed by df+1.4.
Throws:
- 1+3_DF{1+3 [1]: Range 1, 30 damage.
- 2+4_DF{2+4 [2]: Range 1, 10+25=35 damage.
- df~df+2+4: Range 1, 30 damage.
- (2p rst)any# [2]: Range 1, 40 damage.
- (2p lst)any# [1]: Range 1, 10+15+25=50 damage.
- (2p bt)any#: Range 1, 70 damage.
# any throw, special or otherwise.
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