Master Tekken 3's Part 82 with detailed breakdowns of reversals, counterattacks, and advanced combo starters and followups. Learn timing and buffering for maximum impact.
This section of the Tekken 3 guide covers advanced techniques including reversals, counterattacks, and specific combo starters with their followups. It also details various throw types and their properties.
Reversals and Counterattacks:
- 1+2 Reversal: Can be performed by Jin Kazama, King, Nina Williams, and Paul Phoenix. Does 10 damage.
- 3+4 Reversal: Can be performed by King and Nina Williams. Does 10 damage.
- Counterattack (b+1+3): A reversal move.
- Counterattack (b+2+4): A reversal move.
Timing for Reversals and Combos:
- Punches: Tap 1_2 as opponent's back hits the ground, then 2/1 as the first punch connects, then 1/2 as the second connects, and so on until the fifth punch.
- 1c and 1d: Tap 1+2_3+4 as your opponent's back hits the ground.
- 2c, 2d, 2g, 2h: Tap 1+2_3+4 as King's arm comes down for the third punch.
- 3a: Tap 1+2 as King moves to his opponent's side for the armbreaker.
- 3b: Tap 1+2 as King's back hits the ground during the legbreaker.
Buffering Techniques:
- fc1+2 >> 1+2: While in a crouch-first (fc) stance, press and hold 1+2, release one button, then tap the released button.
- 1~2~~1_2~1~~2 ~~1+2: Tap 1/2, tap 2/1, press and hold 1/2, tap 2/1.
- 1+2 1+2: Press and hold 1+2, release one button, then tap the released button.
Note: You may break either of the punches in 2a, 2b, 2e, and 2f.
Combinations:
- Starters & Followups:
- ws2 (mid-range jump) → 2~1.1+2~1
- uf+4 (mid-range) → 2~1.df+4
- 2~1 → df+4
- 2~1 → 2~1 (see 2~1)
- f~f~n~2 (mid-range jump) → throw attempt
- 4 (mid-range, float) → dshf.d+1.fc3+4~2
- uf+4 (mid-range) → (no followup listed)
- ws1 (mid-range) → 2.2.f+1+2
- DF+1~2~1~2 (mid-range jump) → (no followup listed)
- f~F{2 (high) → UF~~4.2.f+1+2
Throws:
| Input | Type | Range | Damage | Notes |
|---|---|---|---|---|
| 1+3_DF{1+3 [1] | Throw (T) | rng1 | 8+8+8+8=32 | grua |
| 2+4_DF{2+4 [2] | Throw (T) | rng1 | 10+25=35 | grua |
| f~f+1+4 | Throw (t) | rng1 | 35 | grut |
| f~df~d~db~b~n~f+1+2 | Throw (t) | rng1 | 60 | grua |
| (2p rst)any# [2] | Throw (t) | rng1 | 40 | grut |
| (2p lst)any# [1] | Throw (T) | rng1 | 10+15+25=50 | gruls |
| (2p bt)any# | Throw (t) | rng1 | ~70 | grda |
# any throw, special or otherwise.
Special Notations:
- aop - Art Of Phoenix stance
- crn - CRaNe stance
- drgn - DRaGoN stance
- drkn - DRunKeN stance
- pnr - PaNtheR stance
- snk - SNaKe stance
- tgr - TiGeR stance
Maneuvers:
- df_d_db+3+4 - sdp
- f+2+3 - snk
- f+3+4 - drkn
- b+1+4 - aop
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