Master Mokujin in Tekken 3! This guide details his random-select nature, character imitation cues, and specific move strategies to dominate the competition.
This section of the Tekken 3 guide focuses on Mokujin, the random-select character. To play Mokujin effectively, you need to know the fighting styles of all characters except Ogre I and Ogre II, and be able to identify which character Mokujin is imitating at the start of each round.
Identifying Mokujin's Stance:
- Bryan Fury: Always repositions his arms uniquely.
- Eddy Gordo/Tiger: Dances around (very unique).
- Forrest Law: Bounces while swinging arms back and forth.
- Gun-Jack: Always looks at his opponent's feet at the beginning of the round.
- Heihachi Mishima: Semi-squatting, back straight, arms extended.
- Hwoarang: Bounces with his arms close to his chest.
- Jin Kazama: Knees slightly bent, arms semi-extended.
- Julia Chang: Semi-squatting, back bent, arms extended.
- King: Bounces (slower than other bouncers).
- Kuma/Panda: Hunched over, arms pointing towards the ground.
- Lei Wulong: Constantly sidesteps.
- Ling Xiaoyu: One leg in front of the other, one arm significantly higher than the other (very unique).
- Nina/Anna Williams: Swivels her hands (unique).
- Paul Phoenix: Knees slightly bent, arms semi-extended (farther than Jin).
- Yoshimitsu: Has a sword.
Distinguishing Similar Stances:
- Paul Phoenix vs. Jin Kazama: Perform Paul's crdshf (d~df~f). If Mokujin also performs it, he is Paul. If not, he is Jin.
- Heihachi Mishima vs. Julia Chang: Use either of Heihachi's crdshf moves to determine if Mokujin is Julia or Heihachi.
Maneuvers:
- crdshf: d~df~f
- crdshb: d~db~b
- backflip: ub~b
Attacks - Two-Strings:
- 2{f+1+2: High, Medium / High, Medium / High, Medium / Hit Confirm into Medium (rng1). Can lead to grut/grdt states.
- d+4{1: Low, High (rng1). The '1' can be canceled into a sidestep by inputting U (sidestep into background) or D (sidestep into foreground).
- db+4~3: Low, Medium / Low, High (mid) / Low, High (mid) / Low into Medium (high) (rng1). Can lead to grut/grdt states.
Attacks - Three-Strings:
- 1~2{f+1+2: High, High, Medium / High, High, Medium / High, High, Medium / Hit Confirm into High, Hit Confirm into Medium (rng1). Can lead to grut/grdt states.
Other Notes:
- To turn on the wooden hit sound effect, hold U+D as the match begins.
- Ling's unique throw (described in a previous section) is similar to a normal 1+3 throw but has unique properties and can connect on specific hit states.
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