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Part 66
Tekken 3

Part 66

Explore Tekken 3's Part 66 guide, detailing RFL attacks, Ten-String combos, grounded moves, and throws. Learn the button inputs and effects for each move.

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Explore Tekken 3's Part 66 guide, detailing RFL attacks, Ten-String combos, grounded moves, and throws. Learn the button inputs and effects for each move.

This section of the Tekken 3 guide covers various RFL (Right Foot Left) attacks, Ten-String combos, grounded moves, and throws. It details the button inputs, damage, range, and follow-up effects for each move.

Single RFL Attacks

  • 1: @ all m, @ rng2. Damage: 12. Follow-up: lff <>.
  • 2: @ all h, @ rng1. Damage: 12. Follow-up: rff <>.
  • d+3: @ l|L|L|L, @ rng3. Damage: 15. Follow-up: lff <>. Causes knockdown if clean or counter: grut|grut|grut.
  • 3: @ all h, @ rng3. Damage: 25. Follow-up: lfl <>. .
  • 4: @ m|m|m|STNM, @ rng3. Damage: 20. Follow-up: rff <>. Causes knockdown if clean or counter: grda. If performed immediately after (lff)f+4, a mjrc connect results in a flt knockdown from which nothing is guaranteed.
  • f+4: @ all m, @ rng3. Damage: 18. Follow-up: lff <>. Causes knockdown if clean or counter: fc|fc|fc.

Ten-String Combo

  • 1~2~~3~~4~~3~~4~~4~4~~4~3: @ m,h,h,l,m,m,l,h,m,h, @ rng2. Total Damage: 131. Follow-up: rff <>. . Ending this string early allows for alternate stances: 2nd punch = rff, 1st kick = bt(lff), any other = lff.

Grounded Moves

1p grut

  • 3*: @ l, @ rng3. Damage: 7, 10. Follow-up: <>. .
  • 4*: @ m, @ rng3. Damage: 12, 18. Follow-up: <>. .
  • (F_B)~~f+1+2: @ STNM|m|m|m, @ rng5. Damage: 15. Follow-up: <>. .

1p grua

  • 3: @ l, @ rng3. Damage: 7. Follow-up: <>. .
  • 4: @ m, @ rng3. Damage: 10. Follow-up: <>. .

1p grdt

  • 3*: @ L(flt), @ rng2. Damage: 7, 10. Follow-up: <>. Causes knockdown if clean or counter: grua|grua|grua.
  • 4*: @ m, @ rng2. Damage: 10, 15. Follow-up: <>. .

1p grda

  • 3*: @ l, @ rng2. Damage: 7. Follow-up: <>. Causes knockdown if clean or counter: grua|grua|grua.
  • 4*: @ m, @ rng2. Damage: 10. Follow-up: <>. .

* These moves cause knockdown if they connect either clean or on counter. If they are both unclean and not a counter, then no knockdown occurs.

Throws

  • 1+3_DF{1+3 [1]}: @ t, @ rng1. Damage: 30. Follow-up: grua.

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