Skip to content
Part 11
Tekken 3

Part 11

Explore the intricacies of grounded maneuvers, back turned (bt) positions, and facing positions in Tekken 3. Learn how attacks affect grounded opponents and optimize your okizeme game.

By ···10 min read·Multi-source verified
1 reading this guide  

Explore the intricacies of grounded maneuvers, back turned (bt) positions, and facing positions in Tekken 3. Learn how attacks affect grounded opponents and optimize your okizeme game.

This section details the mechanics of grounded combat and recovery in Tekken 3, explaining how different attacks and actions affect opponents who are on the ground or in specific recovery states.

Key Concepts:

  • Grounded Maneuvers: Attacks connecting during the startup of grounded maneuvers lead to a juggle opportunity. Attacks connecting during the execution result in an immediate rise.
  • Back Turned (bt) Maneuvers: Characters in grua_grdt positions perform bt maneuvers. If they roll (f_b), they face away from the opponent and cannot block until the roll's end. Attempting a rise or rising attack also keeps them in a bt state until recovery, preventing blocking.
  • Facing Maneuvers: Characters in grut_grda positions perform facing maneuvers. If they roll (f_b), they face the opponent and can block during the roll. Attempting a rise or rising attack keeps them facing the opponent until after the maneuver, allowing blocking during the rise (but not rising attacks).

Okizeme Attack Chart (fc_d+1):

The following chart illustrates the likely results when attacking a grounded opponent with fc_d+1, considering the opponent's initial positioning (grut, grua, grdt, grda) and the attacker's action.

Attack / ActionOpponent PositionResult
fc_d+1 (interrupted)grutfc <> grut
fc_d+1 (interrupted)gruafc <> grua
fc_d+1 (interrupted)grdtfc <> grdt
fc_d+1 (interrupted)grdafc <> grda
1_d+1 (flip)grutfc <>
1_d+1 (flip)gruafc <> grua
1_d+1 (flip)grdtfc <> grdt
1_d+1 (flip)grdafc <> grda
f_b* (roll)grutAll flt, fc <> grut
f_b* (roll)gruaAll flt, fc <> grua
f_b* (roll)grdtAll flt, fc <> grua
f_b* (roll)grdaAll s, fc <>
rise#grutAll s, fc <>
rise#gruaAll S, fc <> bt
rise#grdtAll S, fc <> bt
rise#grdaAll s, fc <>
3_4#%grutAll s, fc <>
3_4#%gruaAll S, fc <> bt
3_4#%grdtAll S, fc <> bt
3_4#%grdaAll s, fc <>

Notes on fc_d+1 Chart:

  • *: Delaying d+1 until the end of the opponent's roll connects as they rise, with properties similar to rising from their initial position.
  • #: Applies to grounded positions or after a roll.
  • %: All connects are on mjrc. Attacks with special properties retain them. grut_grda are treated as mjrc with 2p facing opponent; grua_grdt are treated as mjrc with 2p back turned.

Okizeme Attack Chart (ws4):

The following chart illustrates the likely results when attacking a grounded opponent with ws4, considering the opponent's initial positioning.

Attack / ActionOpponent PositionResult
ws4 (interrupted)grutfc <> grut
ws4 (interrupted)gruafc <> grua
ws4 (interrupted)grdtfc <> grdt
ws4 (interrupted)grdafc <> grda
d+1 (flip)grutfc <>
d+1 (flip)gruafc <> grua
d+1 (flip)grdtfc <> grdt
d+1 (flip)grdafc <> grda
F_B* (roll)grutAll flt, fc <> grut
F_B* (roll)gruaAll flt, fc <> grua
F_B* (roll)grdtAll flt, fc <> grua
F_B* (roll)grdaAll m, fc <> standup
rises#grutAll m, fc <>
rises#gruaAll m, fc <> bt
rises#grdtAll m, fc <> bt
rises#grdaAll m, fc <>
3_4#%grutAll m, fc <>
3_4#%gruaAll m, fc <> bt
3_4#%grdtAll m, fc <> bt
3_4#%grdaAll m, fc <>

Notes on ws4 Chart:

  • *: Delaying ws4 until the end of the opponent's roll connects as they rise, with properties similar to rising from their initial position. Only characters with a ws4 string starter can combo if ws4 causes a flt.
  • #: From grounded position or after roll. Julia Chang's ws4 always causes knockdown.
  • %: All connects are on mjrc. Attacks with special properties retain them. grut_grda are treated as mjrc with 2p facing opponent; grua_grdt are treated as mjrc with 2p back turned.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content