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Part 24
Tekken 3

Part 24

Unlock the secrets of Tekken 3 Part 24! This guide breaks down advanced moves, combos, and strategies to dominate your opponents and climb the ranks. Get the edge you need!

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Unlock the secrets of Tekken 3 Part 24! This guide breaks down advanced moves, combos, and strategies to dominate your opponents and climb the ranks. Get the edge you need!

Alright, let's dive into Part 24 of our Tekken 3 journey! This section is all about getting a handle on some more advanced moves and understanding how they work in different situations. We're going to break down the inputs, the damage, and what makes these moves tick. Pay close attention, because mastering these will seriously up your game.

Key Moves & Combos:

  1. uf+u+ub+4: This move comes out fast, dealing 21 damage. It's great for catching opponents off guard. The notation means you'll do a forward-up, then an up-back, and finally the 4 button. It's a bit of a mouthful, but practice makes perfect!
  2. ub+4: A simpler input here, just up-back and 4. It deals 11 damage and is good for quick pokes.
  3. uf~4: Forward-up with the 4 button. This one hits three times for a total of 25 damage. It's a solid string to use when you want to apply pressure.
  4. uf~~4: Similar to the above, but with two 'wavy' lines, indicating a slight delay or a different timing. It also hits three times for 25 damage.
  5. UF_U_UB~4: This is a more complex input involving forward-up, up, up-back, and then 4. It deals 25 damage and hits multiple times, with the final hit launching for a juggle.
  6. UF_U_UB~~~4: Another variation of the above, this one is a bit faster, dealing 15 damage.
  7. f~F{2: This is a special move. The 'f~F' indicates a quick forward motion followed by another forward. Then you press 2. This deals 30 damage and is a strong opener.
  8. f~F{3: Similar to the previous one, but pressing 3. This deals 36 damage and can lead into a juggle.
  9. b~B{4: Back-back with the 4 button. This is a powerful move that deals 25 damage and is good for creating space.
  10. 1+2: This is a classic two-in-one move. It deals 11 damage on the first hit and 21 on the second, for a total of 36 damage. The second hit can launch for a juggle. It's noted that this move hits twice if connected at 'rng1', meaning a specific range or timing.
  11. f+1+2: Forward and 1+2 together. This deals 26 damage and is a solid combo ender.
  12. f+1+4: Forward and 1+4. This deals 21 damage.
  13. b+1+4: Back and 1+4. This deals 60 damage and is a very strong move, hitting multiple times.
  14. ss{1: Sidestep left (or right, depending on stance) and press 1. This deals 33 damage.
  15. ss{2: Sidestep left (or right) and press 2. This deals 26 damage and can reset the opponent's stance.
  16. ss{1~2: Sidestep and then quickly press 1 then 2. This deals 28 damage and is a good pressure tool.
  17. d~db~b+2: Down, then down-back, then back, and press 2. This deals 21 damage. The note here is crucial: this attack flips the opponent unless followed up with a juggle combo, which is a great setup opportunity.

Two-Strings Combos:

  1. 1+2: This is a two-part combo. The first hit is 15 damage, the second is 21, totaling 36. It's noted as hitting at 'rng1'.
  2. b+2~~4: Back and 2, followed by a slight pause and then 4. This combo deals 21 damage on the first part and 26 on the second, for a total of 47 damage. It's a strong string that can lead to good damage.
  3. 3~3: Back and 3, followed by another 3. This is a quick two-hit string good for pressure.
Tips for Part 24
  • Focus on practicing the inputs for the more complex moves like UF_U_UB~4 and d~db~b+2. Muscle memory is key in Tekken!
  • Experiment with the juggle potential after moves like d~db~b+2. Learning to extend combos after a flip can rack up huge damage.
  • Don't forget the simpler pokes like ub+4 and uf~4. They're essential for controlling space and chipping away at your opponent's health.
  • Pay attention to the 'rng' notations. They indicate the optimal range for certain moves to hit or connect multiple times.

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