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Part 45
Tekken 3

Part 45

Explore Part 45 of the AntMag Tekken 3 guide, focusing on Law's powerful offense, defensive counters, and strategies for facing him. Learn key moves and techniques.

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Explore Part 45 of the AntMag Tekken 3 guide, focusing on Law's powerful offense, defensive counters, and strategies for facing him. Learn key moves and techniques.

This section of the AntMag Tekken 3 guide covers advanced strategies and moves for the character Law. It details his offensive capabilities, defensive options, and advice for fighting against him.

Strategy:

Attacking:

  • Law's 3~4 is one of the fastest and most damaging attacks in the game. Use it when an opponent's move has a long enough recovery to guarantee it. Be cautious, as most of his poking strings are highly punishable if blocked. The 3~4 itself is punishable if blocked, so only use it when it's guaranteed.
  • The db+4 is a decent low attack that guarantees a fc3. However, it's a low kick with slow recovery, so only use it when absolutely guaranteed.

Defending:

  • The hop-kick into staggering backfist (b+1+2~2) is a highly damaging counter that allows for the 3~4 followup (requires a dash-forward jump to get into range). Missing the b+1+2 can be punished, but using it sparingly can be a game-winning tactic.
  • Law is one of the few characters guaranteed a followup (uf+4) after any low-power-range-y (lpry). Look for opportunities to use this.
  • His high-power-range-y (hpry) can counter virtually any custom string. While it doesn't guarantee a followup, it can shift momentum and help escape difficult situations.

Versus Law:

  • Be very cautious when attacking Law, as he is the most punishing character in the game with his counterattacks. Ensure your attacks do not leave you open to a counterattack, even if they miss.
  • You can punish Law for performing many of his strings as a poke, as they are relatively easy to see coming and counter.

Maneuvers:

  • wlkf~wlkb~_~~3+4 - sitdown
  • df_d_db+3+4 - sitdown (range 1, 0, -1)

Attacks:

Single Attacks:

MoveAttack Level (Grd|Ungrd|Mnrc|Mjrc)RangeDamage (Unclean, Clean)1P Positioning2P Positioning
fc1 (string starter)all lrng210fc <>fc|fc|fc
d+1all srng25fc <>
ws1m|M(nrml)|M(nrml)|M(nrml)rng320<>grut|grut|grut
df+1 (string starter)all mrng310<>
1 (string starter)all hrng218<>
uf_u_ub+1 _ uf~_~~1all mrng3_rng2_rng1 _ rng3_rng315<>grut|grut|grut
uf+1 is a string starter
UF_U_UB~_~~1all mrng4_rng2_rng-112<>| | grut
d+2all srng210fc <>
ws2m|M(nrml)|M(nrml)|M(nrml)rng215<>grut|grut|grut
df+2 (string starter)m|M(nrml)|M(nrml)|M(nrml)rng210<>grut|grut|grut
2 (string starter)all hrng212<>
uf_u_ub+2all mrng4_rng4_rng-1

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