Explore advanced moves in Tekken 3 Part 30. Learn specific inputs for powerful attacks like ws3, df+3, and uf+3, with details on damage and recovery.
Advanced Moves:
- ws3
- Damage: 25. Applicable to all characters. Can recover in 'fc' (crouching) state. Associated with 'rng2'.
- df+3
- Damage: 15. Applicable to all characters. Can recover in 'hp' (high-power) state by cancelling recovery with ~D. Associated with 'rng3'.
- db+3 (string starter)
- Damage: 12. Applicable to all characters. Can recover in 'hp' (high-power) state by cancelling recovery with ~B. Associated with 'rng1'.
- 3
- Damage: 25. Applicable to all characters. Associated with 'rng2'.
- uf_u_ub+3
- Damage: 25. Applicable to all characters. Associated with 'rng3_rng2_rng-1'.
- uf~_~~3
- Damage: 25. Applicable to all characters. Associated with 'rng3'.
- UF_U_UB~3
- Damage: 25. Applicable to all characters. Associated with 'rng4_rng2_rng-1'. This move is too high to connect against a standing opponent; the second hit (2p) must be airborne.
- UF_U_UB~~3
- Damage: 25. Applicable to 'm' (mid) and 'STNM' (special normal) states. .
- UF~~~3
- Damage: 15. Applicable to all characters. . Associated with 'rng4'.
- U_UB~~~3
- Damage: 25. Applicable to all characters. . Associated with 'rng2_rng-1'.
- fc4
- Damage: 5. Applicable to all characters. . Associated with 'rng2'.
- d+4
- Damage: 7. Applicable to all characters. . Associated with 'rng2'.
- ws4
- Damage: 20. Applicable to all characters. Associated with 'rng2'.
- df+4
- Damage: 12. Applicable to all characters. Associated with 'rng2'.
- 4
- Damage: 16. Applicable to all characters. Associated with 'rng2'.
- uf_u_ub+4
- Damage: 28. Applicable to all characters. .
- uf~_~~_~~~4
- Damage: 25. Applicable to 'm' (mid), 'M(nrml)' (mid normal), and 'M(nrml)' states. .
- UF_U_UB~_~~4
- Damage: 25. Applicable to all characters. .
- UF_U_UB~~~4
- Damage: 15. Applicable to all characters. .
Notes:
- 'fc' refers to the crouching stance.
- 'hp' refers to a high-power recovery state.
- 'rng' likely refers to a random factor or specific game state affecting the move's properties or applicability.
- '~' indicates a cancel or a specific timing for the move.
- 'm', 'h', 'l' likely refer to move properties like mid, high, or low.
- 'STNM' likely refers to special normal attacks.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content