Explore Lei Wulong's advanced moves in Tekken 3. Learn the intricacies of his Snake (snk) and Tiger (tgr) stances, including unique maneuvers, powerful attacks, and devastating throws.
This guide details the advanced techniques for Lei Wulong's Snake (snk) and Tiger (tgr) stances in Tekken 3. Understanding these stances is crucial for mastering Lei's complex move set.
Snake (snk)
The Snake stance allows for evasive maneuvers and quick strikes. Lei recovers in the 'aop' stance if 3~B is used.
Snake Maneuvers
- f: Walk forward briefly (wlkf)
- F: Walk forward continuously (wlkf)
- b: Walk backward briefly (wlkb)
- B: Walk backward continuously (wlkb)
- D: Cancel stance into normal position
- u*: Sidestep into background (stance switch)
- d*: Sidestep into foreground (stance switch)
* If sidestepping right (ssr), transition to 'pnr'; if sidestepping left (ssl), transition to 'drgn'.
Snake Attacks
- 1: String starter. Lei recovers with a sidestep left (ssl) and returns to Snake (snk) if 1~F.
- 2: String starter. Lei recovers in 'drgn' stance if 2~F.
- 3~B: Lei recovers in 'aop' stance.
- 4: Light attack.
Tiger (tgr)
The Tiger stance is characterized by powerful, often automatic, forward-moving attacks.
Tiger Maneuvers
- f: Walk forward briefly, automatically initiating a high pry (hpry)
- F: Walk forward continuously, automatically initiating a high pry (hpry)
- b: Walk backward briefly (wlkb)
- B: Walk backward continuously (wlkb)
- D: Cancel stance into normal position
- u*: Sidestep into background (stance switch)
- d*: Sidestep into foreground (stance switch)
* If sidestepping right (ssr), transition to 'drgn'; if sidestepping left (ssl), transition to 'snk'.
Tiger Attacks
- 1: A three-hit string (m|m|m|M) that can lead to a ground hit (grut).
- 2: A four-hit string (m|m|m|m) that can lead to a ground face crush (grda).
- 4: A four-hit string (l|L(flt)|L(flt)|L(flt)) that can lead to a ground hit (grut).
Tiger Throws
- 1+3 (DF): A throw (T) that leads to a ground hit (grut). Costs 30 energy.
- 2+4 (DF): A throw (T) that leads to a ground attack (grua). Costs 30 energy.
- uf+1+2: A throw (t) that leads to a grounded reverse sweep (grurs). Costs 35 energy.
- f~f+1+2: A throw (t) that leads to a ground attack (grua). Costs 33 energy.
- (drgn)1*: A throw (t) that leads to a ground hit (grut). Costs 33 energy. If 1+2 is input during this throw, it costs less energy (33-10=23) and Lei regains 10 energy, recovering in 'drkn' stance.
- (2p rst)any# [2]: A throw (t) that leads to a ground attack (grua). Costs 40 energy (5+10+25).
- (2p lst)any# [1]: A throw (T) that leads to a ground hit (gruls). Costs 40 energy.
- (2p bt)any#: A throw (t) that leads to a ground hit (grdt). Costs 50 energy.
Counterattacks
- df_d_db+1+3: Low parry (LPRY).
- df_d_db+2+4: Low parry (LPRY).
- f+3+4 (drkn): High parry (hppry).
- (tgr)F: Automatic high parry (auto-hpry).
- (pnr)F: Automatic low parry (auto-lpry).
Combinations
- grua 3+4: Leads to 'hi'. Follow-ups: df+1, df+1, f~n{1{2{1{2.
- uf+4: Leads to normal stance. Follow-ups: 1, df+1, f~n{1{2{1{2.
- (pnr)2: Leads to normal stance. Follow-ups: 1, df+1, f~n{1{2{1{2.
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