Follow our Octopath Traveler guide to conquer Olberic's Chapter 4, including the Hidden Passage and Lord's Manse dungeons, and defeat the challenging boss, Werner.
Walkthrough
- 1Hidden Passage: Upon entering, find a save point. Follow the path south and west, descend stairs to find an Herb of Valor. Return and proceed north. Between two torches, find a secret passage leading to a purple chest containing the Imperial Helm. Continue north to a dead end for an Olive of Life M. Head west, descend stairs, cross a bridge to loot an Ice Soulstone L. Continue north to a second save point. Go right into a secret passage for a Silver-filled Pouch. Return to the save point, head south for an Inspiriting Plum Basket. West of the save point triggers a scene leading to Lord's Manse.
- 2Lord’s Manse: Bypass the eastern stairs and continue east to find a Healing Grape M. Proceed east for an Energizing Pomegranate (L). Return to the bypassed stairs, go up, and enter the first room east for a Silver-filled Pouch. Continue east and down stairs, bypassing the southern exit for now. To the right are stairs leading to a room with a Blizzard Amulet. Take the southern exit, follow the hallway west to a save point. Climb stairs right, find a Clarity Stone in the lower left corner. Continue east for an Inspiriting Plum M. Enter the next room, find an opening in the top left leading to a purple chest with a Rune Hatchet. Return to the save point, climb stairs left, find a Healing Grape Bunch on the southern edge. Continue west and down stairs. To the left is a chest with a Refreshing Jam. Go through the large doorway at the top of the next stairs, loot the chest in the upper left corner for an Inspiriting Plum Basket. Save and heal before proceeding through the next doorway to face Werner.
BOSS - Werner:
- Weaknesses: Daggers, Axes, Lightning, Wind, Light.
- Mechanics: Werner inflicts Terror with a chance to disable Boost. He uses Oppression to lower party physical attack and defense. Attacks include Sweep (AoE), Double Strike (single target), and Boot to the Head (single target, chance to inflict Unconscious).
- Shields: Starts with 5 shields, gains 2 upon break recovery (max 9). Blocks some weaknesses upon break recovery, switching them each time.
- Phase 2 (50% HP): Werner gains an extra action per turn.
- Strategy: Negate Terror with Rehabilitate (Apothecary) + Divine Skill (Dancer). Use Hired Help's Mercenaries or Thief's Shackle Foe to counter Oppression. Debuff Werner's physical attack and buff your party's physical defense. Focus on exploiting his weaknesses.
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