Learn all about the Cleric job in Octopath Traveler! Discover its powerful healing, support, and offensive skills, plus essential Support Skills to unlock for maximum effectiveness. Get ready to keep your party alive and kicking!
Alright, let’s talk about the Cleric! This is one of those jobs that’s absolutely crucial for keeping your party in the fight, especially when things get tough. Think of them as your main healer and support specialist, but they can also dish out some decent light damage when needed.
The Cleric’s main gig is healing. Skills like Heal Wounds and Heal More are lifesavers, bringing back HP for your whole team. But it’s not just about patching people up; they’ve also got skills to buff your allies, like Sheltering Veil to boost elemental defense, or even Reflective Veil to bounce back an elemental attack. And if things go really south, Revive can bring back fallen party members. Don’t forget Holy Light and Luminescence for some light-based offense, and the ultimate skill, Aelfric’s Auspices, which lets one ally perform their skills twice for a few turns – super powerful!
Skills Breakdown:
- Heal Wounds (8 SP): Your bread-and-butter heal for the whole party.
- Holy Light (6 SP): Decent single-target light damage.
- Sheltering Veil (6 SP): Boosts one ally's elemental defense for 2 turns. Great for prepping for big magic attacks!
- Luminescence (9 SP): Light-based damage to all enemies. Good for clearing out groups.
- Heal More (25 SP): A big chunk of HP for everyone. Essential for tough fights.
- Reflective Veil (22 SP): Lets one ally reflect one elemental attack. Niche, but can be clutch.
- Revive (50 SP): Brings back all KO'd allies. This is your panic button.
- Aelfric’s Auspices (30 SP): The Divine Skill. Makes one ally’s skills trigger twice for 3 turns. This is HUGE for setting up massive damage or powerful buffs.
Now, for the Support Skills, these are what really make a Cleric shine. You’ll want to unlock these as soon as possible:
- Persistence (Unlock 4 skills): Makes your buffs last longer. Always useful!
- Inner Strength (Unlock 5 skills): Gives you an extra 50 SP. More SP means more healing and more skills!
- Evil Ward (Unlock 6 skills): Better chance to flee. Handy if you just want to escape a tough fight.
- Saving Grace (Unlock 7 skills): Lets you heal above your max HP. This is amazing for survivability, letting you soak up more damage than you normally could.
Seriously, getting Saving Grace is a game-changer for any character, but especially for your main healer. It allows you to over-heal, essentially giving you a buffer against massive incoming damage. Combine that with Inner Strength for more SP, and you've got a Cleric that can keep the party alive through almost anything.
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