Explore Guild Wars 2 Necromancer skills like Verata's Sacrifice, Well of Power, and Wither. Learn unlock locations and effects.
Skills:
- Skill: (No Name Provided)
- Attribute: Death Magic
- Effect: Breaks master bond of target undead, making it hostile to all. If it had no master, you become its master.
- Comment: Ten seconds to steal a level 9 Bone Horror from your enemy! Brilliant!
- Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
- Purchase from: Gammel [Copperhammer Mines]
- Name: Verata's Sacrifice
- Attribute: Death Magic
- Energy Cost: 10
- Casting Time: 2
- Recharge Time: 30
- Effect: Sacrifice 15% max health. For 8 to 18 seconds, all undead allies gain 10 health regeneration. All conditions are removed from them and given to you.
- Comment: This one is easily the best of the Verata spells. This will allow you to keep your minions alive significantly longer than you would be able to otherwise. This can be dangerous if you get hit with fragility though.
- Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
- Purchase from: Gammel [Copperhammer Mines]
- Name: Vile Touch
- Attribute: Death Magic
- Energy Cost: 10
- Casting Time: 0.75
- Recharge Time: 4
- Effect: Touch target foe to deal 18 to 52 damage.
- Comment: Lame. May as well grab a sword and swing.
- Unlock from [Needed only for PvP]: Willem [Yak's Bend]
- Purchase from: Captain Osric [Yak's Bend]
- Name: Virulence [Elite]
- Attribute: Death Magic
- Energy Cost: 5
- Casting Time: 1
- Recharge Time: 10
- Effect: If target foe was already suffering from a condition, that foe suffers from disease and weakness for 3 to 13 seconds.
- Comment: Great for fragility spikers, or otherwise adding conditions to a foe and spreading them with an epidemic.
- Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
- Capture From: Unthet Rotwood [Frozen Forest]
- Name: Weaken Armor
- Attribute: Curses
- Energy Cost: 10
- Casting Time: 3
- Recharge Time: 30
- Effect: Hex, for 10 to 34 seconds, target foe has an armor penalty of 20 against physical damage.
- Comment: 20 armor is not a great deal of armor. It's handy early, and maybe even in the early pvp arena's, but definitely ditch this for something else later.
- Unlock from [Needed only for PvP]: Willem [Yak's Bend]
- Purchase from: Captain Osric [Yak's Bend]
- Name: Well of Blood
- Attribute: Blood Magic
- Energy Cost: 15
- Casting Time: 2
- Recharge Time: 2
- Effect: Nearest corpse creates a well for 8 to 18 seconds. While standing in the area of this well, all allied units gain health regeneration of 1 to 5.
- Comment: Nice healing, hard to place it where you want it though.
- Unlock from [Needed only for PvP]: Jhoneil [Lion's Arch]
- Purchase from: Firstwatch Sergio [Lion's Arch]
- Name: Well of Power [Elite]
- Attribute: Blood Magic
- Energy Cost: 15
- Casting Time: 3
- Recharge Time: 15
- Effect: Nearest corpse creates a well for 8 to 18 seconds. While standing in the area of this well, all allied units gain health regeneration of 1 to 5 and energy regeneration of 2.
- Comment: An easy way for a necro to get into a party. This skill is wonderful. Like well of blood, the placement issue can be a burden, but this skill is great for necro healers.
- Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
- Capture From: Nhy Darkclaw [Mineral Springs]
- Name: Well of Suffering
- Attribute: Death Magic
- Energy Cost: 15
- Casting Time: 2
- Recharge Time: 10
- Effect: Nearest corpse creates a well for 10 to 26 seconds. While standing in the area of this well, all foes suffer health degeneration of 1 to 5.
- Comment: It's almost like disease! Thing which stand in this get degenerated. In honesty, the difficult in "aiming" this, plus the lack of damage makes it fairly ineffective, but it can still be handy with other forms of degeneration.
- Unlock from [Needed only for PvP]: Rocius [Amnoon Oasis]
- Purchase from: Tengsao [Amnoon Oasis]
- Name: Well of the Profane
- Attribute: Death Magic
- Energy Cost: 25
- Casting Time: 3
- Recharge Time: 10
- Effect: Nearest corpse creates a well for 8 to 18 seconds. Any foe standing in this well can not be the target of enchantments, and loses any enchantments presently on that foe.
- Comment: I've never used this, but as a monk most of the time, I can safely say I'm annoyed when I get near them.
- Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
- Purchase from: Bartoch [Droknar's Forge]
- Name: Wither [Elite]
- Attribute: Curses
- Energy Cost: 10
- Casting Time: 2
- Recharge Time: 10
- Effect: Hex. For 5 to 29 seconds, target foe suffers health and energy degeneration of 2. Wither ends if target foe's energy reaches 0.
- Comment: A better energy management skill for a necromancer. Still nothing compared to most Mesmer ones, this comes with health degeneration too. The duration is good, provided the target never actually hits zero energy.
- Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
- Capture From: Ignis Effigia [Perdition Rock]
Ranger Skills Overview:
Rangers, along with Mesmers, virtually own the PvP world. Also, like Mesmers, they'll have a hard time getting into any PvE pick up group. Rangers have a primary attribute of expertise, which makes all ranger skills cost less energy, by 4% per level. Rangers specialize with bows or beasts. It is often said pets are either an all or nothing deal. This is not quite true. Several pet skills are interrupts, which work just as effectively with no points in them as they do with the skill maxed. Rangers pack several interrupts with their bow as well.
Rangers have skills known as preparations. For a limited time, all attacks made with the appropriate weapon do the appropriate preparations' effect. Only one preparation may be active at a time, and some skills remove all preparations. Rangers also use a lot of stances. Like preparations, only one stance may be active at a time.
Patch Notes:
- At level 20, pets now have 80 armor and move 20% faster than they used to.
- Spirits no longer aid each other with their abilities. Spirits now d
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