Explore Guild Wars 2 energy skills like Energy Drain, Ether Feast, and Epidemic. Learn unlock locations and effects.
Walkthrough
- 1Energy Burn: An Inspiration Magic skill costing 10 energy with a 2-second cast time and 20-second recharge. It makes a target foe lose 4 to 9 energy and take 8 damage for each point of energy lost. Unlock from Willem in Yak's Bend (PvP only). Purchase from Captain Osric in Yak's Bend.
- 2Energy Drain [Elite]: An Inspiration Magic elite skill costing 5 energy with a 1-second cast time and 20-second recharge. It steals 8 to 18 energy from a target foe. Unlock from Dakk in Droknar's Forge (PvP only). Learn from Snik Hungrymind at Spearhead Peak or Witman's Folly, or Gambol Headrainer at Ice Floe.
- 3Energy Surge [Elite]: A Domination Magic elite skill costing 10 energy with a 2-second cast time and 20-second recharge. It makes a target foe lose 4 to 9 energy, and that foe, plus all others in the area, take 8 damage for each energy lost by the initial target. . Learn from Balasi the Arcane at Iron Mines of Moladune, Melek The Virtuous at Ring Of Fire, or Mercia The Smug at Abaddon's Mouth.
- 4Energy Tap: An Inspiration Magic skill costing 5 energy with a 3-second cast time and 20-second recharge. It steals 8 to 13 energy from a target foe. . Purchase from Captain Osric in Yak's Bend.
- 5Epidemic: An attribute-less skill costing 15 energy with a 2-second cast time and 15-second recharge. Any negative conditions on a target foe are transferred to all adjacent foes. . Purchase from Taltosh in Grendich Courthouse.
- 6Ether Feast: An Inspiration Magic skill costing 5 energy with a 2-second cast time and 8-second recharge. It makes a target foe lose 5 energy, and you are healed for 8 to 24 health for each point of energy lost. Unlock from Garemm in Ascalon City (PvP only). Purchase from Sir Bertran in Ascalon City.
- 7Ether Lord: An Inspiration Magic elite skill costing 5 energy with a 2-second cast time and 20-second recharge. It applies a hex that causes the target to lose all energy. For 5 to 9 seconds, the target suffers energy degeneration of 1 to 3, and you gain an additional energy regeneration of 1 to 3. Unlock from Tyren in Droknar's Forge (PvP only). Purchase from Bartoch in Droknar's Forge.
- 8Ethereal Burden: An Illusion Magic skill costing 15 energy with a 3-second cast time and 45-second recharge. The target foe moves 50% slower for 10 seconds, and you gain 10 to 20 energy when Ethereal Burden ends. Unlock from Rocius in Amnoon Oasis (PvP only). Purchase from Tengsao in Amnoon Oasis.
- 9Fevered Dreams [Elite]: An Illusion Magic elite skill costing 10 energy with a 2-second cast time and 10-second recharge. It applies a hex for 4 to 14 seconds, causing any new condition suffered by the target to also affect all nearby foes. . Learn from Plexus Shadowhook at Abaddon's Mouth.
- 10Fragility: An Illusion Magic skill costing 15 energy with a 1-second cast time and 15-second recharge. It applies a hex for 8 to 18 seconds, making the target foe take 5 to 28 damage each time they begin or end suffering from a condition. Unlock from Jhoneil in Lion's Arch (PvP only). Purchase from Firstwatch Sergio in Lion's Arch.
- 11Guilt: A Domination Magic skill costing 10 energy with a 2-second cast time and 30-second recharge. It applies a hex for 4 to 9 seconds; if the target foe casts an offensive spell, that spell fails and you steal 5 to 12 energy. Unlock from Jhoneil in Lion's Arch (PvP only). Purchase from Firstwatch Sergio in Lion's Arch.
Tips
- Energy Burn is great in the early game and Ascalon arenas but becomes less effective in PvE due to large enemy counts.
- Energy Drain is a personal favorite for inspiration-focused builds, capable of crippling casters when combined with other energy-stealing skills.
- Ether Feast is the Mesmer's only self-heal; be aware that if the target has less than five energy, you will receive less health back.
- Ether Lord is an underrated skill that can help regain energy when you are low, especially useful after casting skills like rebirth.
- Fevered Dreams offers a slightly larger range than Epidemic and requires less tracking.
- Guilt is handy for monitoring casters, as stealing energy indicates they attempted to cast a spell.
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