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Part 100
Guild Wars 2

Part 100

Guild Wars 2 armor crafting recipes for Bonelace, Fanatic's, Necromancer's, Necrotic, Tormentor's, and Scar Patterns. Includes materials and costs.

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Guild Wars 2 armor crafting recipes for Bonelace, Fanatic's, Necromancer's, Necrotic, Tormentor's, and Scar Patterns. Includes materials and costs.

Bonelace Armor (Armor Level 60)

  • Bonelace Gloves: +5 Energy, +15 AL vs Piercing. Requires 25 Tanned Hide Squares, 25 Bones, 1500 Gold.
  • Bonelace Tunic: +5 Energy, +15 AL vs Piercing. Requires 75 Tanned Hide Squares, 75 Bones, 1500 Gold.
  • Bonelace Leggings: Energy Regeneration +1, +15 AL vs Piercing. Requires 50 Tanned Hide Squares, 50 Bones, 1500 Gold.
  • Bonelace Boots: Energy Regeneration +1, +15 AL vs Piercing. Requires 25 Tanned Hide Squares, 25 Bones, 1500 Gold.

Scar Patterns (Armor Level 60)

  • Crude Scar Pattern: No bonus. Requires 25 Rolls of Parchment, 4 Feathers, 800 Gold.
  • Devilish Scar Pattern: +1 Soul Reaping. .
  • Ragged Scar Pattern: +1 Blood Magic. .
  • Arm Scar Pattern: +6 Energy. .
  • Chest Scar Pattern: +8 Energy. Requires 75 Rolls of Parchment, 12 Feathers, 800 Gold.
  • Leg Scar Pattern: +2 Energy, Energy Regeneration +1. Requires 50 Rolls of Parchment, 8 Feathers, 800 Gold.
  • Foot Scar Pattern: +1 Energy, Energy Regeneration +1. .
  • Vile Scar Pattern: +1 Death Magic. .
  • Wicked Scar Pattern: +1 Curses. .

Fanatic's Armor (Armor Level 60)

  • Fanatic's Gloves: +5 Energy, +15 AL vs Piercing. Requires 25 Tanned Hide Squares, 4 Leather Squares, 1500 Gold.
  • Fanatic's Tunic: +5 Energy, +15 AL vs Piercing. Requires 75 Tanned Hide Squares, 12 Leather Squares, 1500 Gold.
  • Fanatic's Leggings: Energy Regeneration +1, +15 AL vs Piercing. Requires 50 Tanned Hide Squares, 8 Leather Squares, 1500 Gold.
  • Fanatic's Boots: Energy Regeneration +1, +15 AL vs Piercing. Requires 25 Tanned Hide Squares, 4 Leather Squares, 1500 Gold.

Necromancer's Armor (Armor Level 60)

  • Necromancer's Gloves: +5 Energy. Requires 11 Tanned Hide Squares, 1500 Gold.
  • Necromancer's Tunic: +5 Energy. Requires 33 Tanned Hide Squares, 1500 Gold.
  • Necromancer's Leggings: Energy Regeneration +1. Requires 22 Tanned Hide Squares, 1500 Gold.
  • Necromancer's Boots: Energy Regeneration +1. Requires 11 Tanned Hide Squares, 1500 Gold.

Necrotic Armor (Armor Level 70)

  • Necrotic Gloves: +5 Energy, Take 2x damage vs Holy. Requires 25 Tanned Hide Squares, 4 Shells, 1500 Gold.
  • Necrotic Tunic: +5 Energy, Take 2x damage vs Holy. Requires 75 Tanned Hide Squares, 12 Shells, 1500 Gold.
  • Necrotic Leggings: Energy Regeneration +1, Take 2x damage vs Holy. Requires 50 Tanned Hide Squares, 8 Shells, 1500 Gold.
  • Necrotic Boots: Energy Regeneration +1, Take 2x damage vs Holy. Requires 25 Tanned Hide Squares, 4 Shells, 1500 Gold.

Tormentor's Armor (Armor Level 70)

  • Tormentor's Gloves: +5 Energy, Take 2x damage vs Holy. Requires 25 Tanned Hide Squares, 4 Steel Ingots, 1500 Gold.
  • Tormentor's Tunic: +5 Energy, Take 2x damage vs Holy. Requires 75 Tanned Hide Squares, 12 Steel Ingots, 1500 Gold.
  • Tormentor's Leggings: Energy Regeneration +1, Take 2x damage vs Holy. Requires 50 Tanned Hide Squares, 8 Steel Ingots, 1500 Gold.
  • Tormentor's Boots: Energy Regeneration +1, Take 2x damage vs Holy. Requires 25 Tanned Hide Squares, 4 Steel Ingots, 1500 Gold.

Karl [Marhan's Grotto] - Special Recipes

  • Necrotic Gloves: +5 Energy, Take 2x damage vs Holy. Requires 50 Tanned Hide Squares, 5 Shells, 15000 Gold.
  • Necrotic Tunic: +5 Energy, Take 2x damage vs Holy. Requires 150 Tanned Hide Squares, 15 Shells, 15000 Gold.
  • Necrotic Leggings: Energy Regeneration +1, Take 2x damage vs Holy. Requires 100 Tanned Hide Squares, 10 Shells, 15000 Gold.
  • Necrotic Boots: Energy Regeneration +1, Take 2x damage vs Holy. Requires 50 Tanned Hide Squares, 5 Shells, 15000 Gold.
  • Arm Scar Pattern: +6 Energy. Requires 50 Rolls of Vellum, 5 Feathers, 8000 Gold.
  • Chest Scar Pattern: +8 Energy. Requires 150 Rolls of Vellum, 15 Feathers, 8000 Gold.
  • Leg Scar Pattern: +2 Energy, Energy Regeneration +1. Requires 100 Rolls of Vellum, 10 Feathers, 8000 Gold.
  • Foot Scar Pattern: +1 Energy, Energy Regeneration +1. Requires 50 Rolls of Vellum, 5 Feathers, 8000 Gold.
  • Tormentor's Gloves: +5 Energy, Take 2x damage vs Holy. Requires 50 Tanned Hide Squares, 5 Deldrimor Steel Ingots, 15000 Gold.
  • Tormentor's Tunic: +5 Energy, Take 2x damage vs Holy. Requires 150 Tanned Hide Squares, 15 Deldrimor Steel Ingots, 15000 Gold.
  • Tormentor's Leggings: Energy Regeneration +1, Take 2x damage vs Holy. Requires 100 Tanned Hide Squares, 10 Deldrimor Steel Ingots, 15000 Gold.
  • Tormentor's Boots: Energy Regeneration +1, Take 2x damage vs Holy. Requires 50 Tanned Hide Squares, 5 Deldrimor Steel Ingots, 15000 Gold.

Hagen [The Granite Citadel] - Partial Recipe Listing

  • Bonelace Gloves: +5 Energy, +15 AL vs Piercing. Requires 50 Tanned Hide Squares, 50 Bones. (Cost not fully specified in source)
Tips
  • Pay close attention to the specific material requirements for each armor piece, as they vary significantly between sets and even within the same set for different slots.
  • The cost in Gold can also differ, especially for the special recipes found in Karl [Marhan's Grotto].
  • Armor Level 70 items generally have more specialized bonuses or drawbacks, such as the increased damage taken vs Holy for Necrotic and Tormentor sets.

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