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Part 126
Guild Wars 2

Part 126

Guild Wars 2 Part 126 update history details additions of Necromancer, Elementalist, Ranger, Warrior, and Mesmer skills, armor, and more.

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Guild Wars 2 Part 126 update history details additions of Necromancer, Elementalist, Ranger, Warrior, and Mesmer skills, armor, and more.

Walkthrough
  1. 1
    As of 6-28-05, walkthroughs were completed through all quests in the Crystal Desert, excluding Elona Reach. Secondary profession changing quests were not yet addressed.
  2. 2
    By 6-29-05, walkthroughs were partially completed through the Southern Shiverpeaks, with missions not yet written. Skill trainer missions for Necromancer and Elementalist were completed, leaving Ranger and Warrior. Maps were done through Elona Reach, with no maps planned for Thirsty River or Dunes of Despair, though Dunes of Despair might be reconsidered. A basics section was added, and new overworld quests were included to keep pace with patches.
  3. 3
    As of 6-30-05, content was done through Ice Caves of Sorrow. The Ring of Fire mission and bonuses for Hell's Precipice and Thunderhead Keep were added. Main missions for these areas would be done when their maps were completed. Class-specific quests for Warrior and Ranger were planned for the next day. Skills and armor listings were intended for the weekend.
  4. 4
    Warrior and Ranger quests were completed. Main objectives for Southern Shiverpeak Missions were expected to be finished that night, along with maps for these areas due to navigation difficulty.
  5. 5
    All missions were laid out. More specific details were intended for Thunderhead Keep, Abaddon's Mouth, and Hell's Precipice, with half-assed explanations provided in the interim.
  6. 6
    By 7-1-05, all Monk Armor was added. Monk skills were to be worked on that night. Armor and skill sections for professions with less experience (Necromancer, Warrior, Elementalist) were anticipated to take time. Mesmer sections were next, followed by Ranger, with no timeline for the remaining three. Advice for missions starting at Thunderhead Keep was sought.
  7. 7
    Mesmer armor was also completed. The playing character advanced to Thunderhead Keep.
  8. 8
    Elementalist armor was completed. The playing character advanced to Abaddon's Mouth, with maps and more specific directions for these areas planned by Tuesday.
  9. 9
    As of 7-2-05, all armor sets were completed. Monk skills and potentially maps were planned for that day.
  10. 10
    By 7-6-05, skills were taking longer than anticipated. Monk skills were finished, with the locations to obtain them expected to be completed that night.
  11. 11
    As of 7-7-05, the locations for Monk skills were completed. No time table was set for other class skills, though Mesmer skills were likely to be done soon due to prior experience. Assistance with other class skills was considered.
  12. 12
    By 7-11-05, a detailed explanation and map for Abaddon's Mouth were posted. Hell's Precipice was the next step, expected that night. The following week was allocated for contemplating existence in dial-up and working on skills, likely Mesmer and Ranger.
  13. 13
    As of 7-13-05, Hell's Precipice was completed. One Mesmer skill remained, expected to be completed the next day.
  14. 14
    By 7-16-05, the full Mesmer skill list and comments were added. A Druid quest was added. The player was seven Ranger skills away from completion, with five elite skills remaining. Underworld and fissure runs were being done daily to gain skill points for Monk (approaching ten million experience). A section for these activities was considered, though only the fissure was completed. Information on obtaining skills from quests was already present.
  15. 15
    As of 8-2-05, Elementalist skills were added. Minor updates for patch changes were made. Ranger skills and a collector list were next, based on submitted information. Approximately two-thirds of the fissure quests were added, with the rest to follow from memory.
  16. 16
    By 8-8-05, some fissure details were updated, and the first few collectors were added.
  17. 17
    As of 8-12-05, a nearly complete collector list was available thanks to data from Hahnsoo.
  18. 18
    By 8-20-05, more collectors and Necromancer skills were added, along with minor changes to quests affected by patches. Monk reached 47 million experience.
  19. 19
    As of 8-23-05, Ranger skills were added, leaving only one class remaining. A revamp of many skills was anticipated.
  20. 20
    By 8-24-05, Warrior skill listings were added, with descriptions expected by the end of the day. A henchman guide and weapon crafter list were planned. The underworld section was also to be addressed.
  21. 21
    Warrior skills were finished. Terminology was added to the basics section, along with some Ranger quest rewards. Underworld, henchmen, and quests that grant skills were still planned for the skills section. The idea of a weapons crafter list was abandoned due to limited valuable items.
  22. 22
    A henchmen help section was added.
Tips
  • Maps were created for the first 12 missions.
  • Maps were completed through Elona Reach.
  • Maps for Dunes of Despair might be created.
  • Maps for Southern Shiverpeak Missions were planned due to navigation difficulty.
  • Maps for Thunderhead Keep, Abaddon's Mouth, and Hell's Precipice were planned by Tuesday.
  • Advice for missions starting at Thunderhead Keep was sought.
  • The armor and skills sections for professions with less experience were anticipated to take considerable time.
  • Underworld and fissure runs were being done to gain skill points.
  • A section for underworld and fissure runs was considered.
  • A henchman guide and weapon crafter list were initially planned.
  • A henchmen help section was added.

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