Learn about Guild Wars 2 skills like Smite Hex, Spell Breaker, and Unyielding Aura. Get details on unlocks and effects.
Smite
Attribute: Smiting Prayers
Energy Cost: 10
Casting Time: 1
Recharge Time: 10
Effect: Deals 10 to 46 holy damage to target foe. If that foe was attacking, it takes an additional 10 to 22 damage.
Comment: Along with Banish, the only spammable smiting skill.
Unlock from [Needed only for PvP]: Willem [Yak's Bend]
Purchase from: Captain Osric [Yak's Bend]
Smite Hex
Attribute: Smiting Prayers
Energy Cost: 5
Casting Time: 1
Recharge Time: 15
Effect: Remove a hex from target ally. All foes nearby to that ally take 10 to 70 damage.
Comment: A great hex remover, does damage too. Sadly, the recharge is too high to make it terribly effective.
Unlock from [Needed only for PvP]: Rocius [Amnoon Oasis]
Purchase from: Tengsao [Amnoon Oasis]
Spell Breaker [Elite]
Attribute: Divine Favor
Energy Cost: 15
Casting Time: 1
Recharge Time: 45
Effect: For 5 to 16 seconds, target ally can not be the target of any hostile spell.
Comment: This spell is picking up popularity fast, and rightly so, it is so broken [that means overpowered]. However, it is not impossible to overcome. First, the recharge is relatively long. Second, while the person can not be the initial target, s/he can still be affected by the spell if it is AoE or non-target based. Still, this skill deserves major consideration against the caster areas of the game.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Purchase from: ---
Capture From: Raptorhawk [Snake Dance]
Strength of Honor
Attribute: Smiting Prayers
Energy Cost: 10
Casting Time: 2
Recharge Time: 0
Upkeep: 1 energy arrow
Effect: While maintained, target ally deals 1 to 8 more damage in melee combat.
Comment: USELESS. Low damage plus maintenance + melee only = no thanks.
Unlock from [Needed only for PvP]: Willem [Yak's Bend]
Purchase from: Captain Osric [Yak's Bend]
Succor
Attribute: None
Energy Cost: 10
Casting Time: 1
Recharge Time: 10
Upkeep: 1 energy arrow.
Effect: While this enchantment is maintained, target other ally gains health and energy regenerations of 1 and you lose 1 energy each time that ally casts a spell.
Comment: Highly annoying spell. You can give up both energy and energy regeneration, so someone else in the party gets a puny one extra arrow. This is not worth it unless you're a pure protector and want to get the energy back using blessed signet or something along those lines.
Unlock from [Needed only for PvP]: Jhoneil [Lion's Arch]
Purchase from: Marna [Ice Tooth Cave]
Symbol of Wrath
Attribute: Smiting Prayers
Energy Cost: 5
Casting Time: 2
Recharge Time: 30
Effect: For 5 seconds, foes adjacent to you take 8 to 27 holy damage per second.
Comment: Cheap, damaging. Common on warrior/monks. The recharge is quite high and the duration low, still, it is worth considering if you are a smiter or a warrior/monk.
Unlock from [Needed only for PvP]: Garemm [Ascalon City]
Purchase from: Sir Bertran [Ascalon City]
Unyielding Aura [Elite]
Attribute: Divine Favor
Energy Cost: 5
Casting Time: 3
Recharge Time: 60
Upkeep: 1 arrow of energy regeneration
Effect: Target dead ally comes back to life with 100% health and energy. If that ally dies, or if this enchantment is removed/unmaintained, that ally dies, but does not incur a death penalty for that death. This spell fails 50% of the time if Divine Favor is less than level 5.
Comment: Damn is this skill fun. It has the same premise of Vengeance, but you get to control when the person dies again, unless it is removed from the enemy. As it is an elite skill, if your goal is to have a quick full res, I would stick with Vengeance, as this skill is not worthy of being elite. However, Unyielding Aura does have many fun perks. Here are a few: When a person in your party is constantly running off and getting killed, res him using this spell. Now, with that ally on your leash you can control the action. If s/he runs off again and does not heed warnings, simply stop maintaining the enchantment. Okay, so other than a quick res or the leash factor, this skill is fairly useless, but think of all the fun you can have :!)!
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Purchase from: ---
Capture From: Ipillo Wupwup [Witman's Folly]
Vengeance
Attribute: None
Energy Cost: 10
Casting Time: 4
Recharge Time: 60
Effect: Enchantment, bring target ally back to life with full health and energy. After thirty seconds, or if this enchantment is removed, that ally dies again. Deaths caused by the removal of, expiration of, or otherwise during Vengeance do not cause additional death penalties.
Comment: A handy res spell, to say the least. Vengeance brings someone back at full power, if only for a short time. Use that person as a meat shield, since they are going to die again anyway. This skill is more fun then anything else, but does have its practical purposes.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Bartoch [Droknar's Forge]
Vigorous Spirit
Attribute: Healing Prayers
Energy Cost: 5
Casting Time: 1
Recharge Time: 4
Effect: Enchantment spell, for 30 seconds, whenever target ally attacks of casts a spell, that ally gains 1 to 11 health.
Comment: Similar to Live Vicariously, though perhaps more useful. This skill does not have an upkeep and is triggered by casting as well as attacking. Still, I would not recommend bringing this one along unless you are a supporting healer, rather than a pure healer.
Unlock from [Needed only for PvP]: Jhoneil [Lion's Arch]
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