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Part 49
Guild Wars 2

Part 49

Guild Wars 2 Mantra of Earth reduces earth damage by 26-45% and grants 1 energy. Learn about other Inspiration Magic skills.

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Guild Wars 2 Mantra of Earth reduces earth damage by 26-45% and grants 1 energy. Learn about other Inspiration Magic skills.

Mantra of Earth

Attribute: Inspiration Magic

Energy Cost: 10

Casting Time: 0

Recharge Time: 20

Effect: Stance. For 30 to 78 seconds, whenever you take earth damage, that damage is reduced by 26 to 45% and you gain 1 energy.

Comment: Use when you know you're going to an area with lots of earth damage.

Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]

Purchase from: Bartoch [Droknar's Forge]

Mantra of Flame

Attribute: Inspiration Magic

Energy Cost: 10

Casting Time: 0

Recharge Time: 20

Effect: Stance. For 30 to 78 seconds, whenever you take fire damage, that damage is reduced by 26 to 45% and you gain 1 energy.

Comment: Use when you're in an area taking heavy fire damage.

Mantra of Frost

Attribute: Inspiration Magic

Energy Cost: 10

Casting Time: 0

Recharge Time: 20

Effect: Stance. For 30 to 78 seconds, whenever you take Water/cold damage, that damage is reduced by 26 to 45% and you gain 1 energy.

Comment: Use when you're in an area taking heavy water damage.

Unlock from [Needed only for PvP]: Jhoneil [Lion's Arch]

Purchase from: Firstwatch Sergio [Lion's Arch]

Mantra of Inscriptions

Attribute: Inspiration Magic

Energy Cost: 10

Casting Time: 0

Recharge Time: 20

Effect: For 30 to 78 seconds, you signet rings recharge 25 to 45% faster.

Comment: This does not work with Res signet.

Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]

Purchase from: Steig [Camp Rankor]

Mantra of Lightning

Attribute: Inspiration Magic

Energy Cost: 10

Casting Time: 0

Recharge Time: 20

Effect: Stance. For 30 to 78 seconds, whenever you take air/lightning damage, that damage is reduced by 26 to 45% and you gain 1 energy.

Comment: Use when you're in an area which deals heavy lightning damage.

Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]

Purchase from: Thengen [Port Sledge]

Mantra of Persistence

Attribute: Inspiration Magic

Energy Cost: 15

Casting Time: 0

Recharge Time: 20

Effect: Stance. For 30 to 78 seconds, any illusion magic hex you cast lasts 20 to 84% longer.

Comment: Make your Conjure Phantasms, phantom pains and migraine's last a lot longer.

Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]

Purchase from: Bartoch [Droknar's Forge]

Mantra of Recall [Elite]

Attribute: Inspiration Magic

Energy Cost: 10

Casting Time: 1

Recharge Time: 20

Effect: Enchantment. For 20 seconds, you gain no benefit from this skill. After that, you gain 13 to 25 energy.

Comment: It's like blood renewal for energy, except it sucks.

Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]

Learn from: Facet of Chaos [Dragon's Lair], Featherclaw [Snake Dance]

Mantra of Recovery [Elite]

Attribute: Fast Casting

Energy Cost: 15

Casting Time: 0

Recharge Time: 30

Effect: For 5 to 17 seconds, the recharge time on your skills is reduced by 50%.

Comment: Useful for long recharges such as chaos storm or Elementalist skills.

Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]

Learn from: Goss Aleesh [Thirsty River], Ayassah Hess [Dunes of Despair], Something in Elona Reach also has it.

Mantra of Resolve

Attribute: Inspiration Magic

Energy Cost: 10

Casting Time: 0

Recharge Time: 20

Effect: For 30 to 78 seconds, the next time you would be interrupted, you are not and you lose 7 to 3 energy. This skill ends when you can no longer sacrifice the energy needed.

Comment: Quite useful if you have slow reaction times and tend not to step out of a maelstrom right away, or if you want to get off every shot you can before being crushed in pvp.

Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]

Purchase from: Hamill [Marhan's Grotto]

Mantra of Signets

Attribute: Inspiration Magic

Energy Cost: 15

Casting Time: 0

Recharge Time: 30

Effect: For 10 to 22 seconds, the next time you use a signet it recharges immediately.

Comment: Does not work on Res Signet. Decent on say, a blessed signet for a Protection Monk.

Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]

Purchase from: Gammel [Copperhammer Mines]

Migraine [Elite]

Attribute: Illusion Magic

Energy Cost: 10

Casting Time: 2

Recharge Time: 15

Effect: Hex, for 5 to 17 seconds, target foe suffers health degeneration of 1 to 3 and takes 100% longer to cast spells.

Comment: A great skill to slap down on a Monk, Elementalist or another Mesmer. One of the better elite skills available to a Mesmer.

Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]

Learn from: Pytt Spitespew [Ring of Fire]

Mind Wrack

Attribute: Domination Magic

Energy Cost: 5

Casting Time: 1

Recharge Time: 5

Effect: Hex, for 20 seconds, if target foes energy reaches zero, that foe takes 15 to 75 damage.

Comment: Good combination with spirit shackles or for energy stripping Mesmers. Inspiration is the most effective energy ripper, domination magic does have its fair share as well.

Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]

Purchase from: Bartoch [Droknar's Forge]

Panic [Elite]

Attribute: Domination Magic

Energy Cost: 25

Casting Time: 2

Recharge Time: 10

Effect: Hex. Target foe and all nearby foes are hexed with panic for 10 to 25 seconds, they suffer energy degeneration of 2 and take 10 to 68 damage each time they use a signet ring.

Comment: I seldom use this one, honestly. It just doesn't seem the two go well together. It wouldn't cripple a monk all that much, nor

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