Guild Wars 2 Mantra of Earth reduces earth damage by 26-45% and grants 1 energy. Learn about other Inspiration Magic skills.
Mantra of Earth
Attribute: Inspiration Magic
Energy Cost: 10
Casting Time: 0
Recharge Time: 20
Effect: Stance. For 30 to 78 seconds, whenever you take earth damage, that damage is reduced by 26 to 45% and you gain 1 energy.
Comment: Use when you know you're going to an area with lots of earth damage.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Bartoch [Droknar's Forge]
Mantra of Flame
Attribute: Inspiration Magic
Energy Cost: 10
Casting Time: 0
Recharge Time: 20
Effect: Stance. For 30 to 78 seconds, whenever you take fire damage, that damage is reduced by 26 to 45% and you gain 1 energy.
Comment: Use when you're in an area taking heavy fire damage.
Mantra of Frost
Attribute: Inspiration Magic
Energy Cost: 10
Casting Time: 0
Recharge Time: 20
Effect: Stance. For 30 to 78 seconds, whenever you take Water/cold damage, that damage is reduced by 26 to 45% and you gain 1 energy.
Comment: Use when you're in an area taking heavy water damage.
Unlock from [Needed only for PvP]: Jhoneil [Lion's Arch]
Purchase from: Firstwatch Sergio [Lion's Arch]
Mantra of Inscriptions
Attribute: Inspiration Magic
Energy Cost: 10
Casting Time: 0
Recharge Time: 20
Effect: For 30 to 78 seconds, you signet rings recharge 25 to 45% faster.
Comment: This does not work with Res signet.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Steig [Camp Rankor]
Mantra of Lightning
Attribute: Inspiration Magic
Energy Cost: 10
Casting Time: 0
Recharge Time: 20
Effect: Stance. For 30 to 78 seconds, whenever you take air/lightning damage, that damage is reduced by 26 to 45% and you gain 1 energy.
Comment: Use when you're in an area which deals heavy lightning damage.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Thengen [Port Sledge]
Mantra of Persistence
Attribute: Inspiration Magic
Energy Cost: 15
Casting Time: 0
Recharge Time: 20
Effect: Stance. For 30 to 78 seconds, any illusion magic hex you cast lasts 20 to 84% longer.
Comment: Make your Conjure Phantasms, phantom pains and migraine's last a lot longer.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Bartoch [Droknar's Forge]
Mantra of Recall [Elite]
Attribute: Inspiration Magic
Energy Cost: 10
Casting Time: 1
Recharge Time: 20
Effect: Enchantment. For 20 seconds, you gain no benefit from this skill. After that, you gain 13 to 25 energy.
Comment: It's like blood renewal for energy, except it sucks.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Learn from: Facet of Chaos [Dragon's Lair], Featherclaw [Snake Dance]
Mantra of Recovery [Elite]
Attribute: Fast Casting
Energy Cost: 15
Casting Time: 0
Recharge Time: 30
Effect: For 5 to 17 seconds, the recharge time on your skills is reduced by 50%.
Comment: Useful for long recharges such as chaos storm or Elementalist skills.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Learn from: Goss Aleesh [Thirsty River], Ayassah Hess [Dunes of Despair], Something in Elona Reach also has it.
Mantra of Resolve
Attribute: Inspiration Magic
Energy Cost: 10
Casting Time: 0
Recharge Time: 20
Effect: For 30 to 78 seconds, the next time you would be interrupted, you are not and you lose 7 to 3 energy. This skill ends when you can no longer sacrifice the energy needed.
Comment: Quite useful if you have slow reaction times and tend not to step out of a maelstrom right away, or if you want to get off every shot you can before being crushed in pvp.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Hamill [Marhan's Grotto]
Mantra of Signets
Attribute: Inspiration Magic
Energy Cost: 15
Casting Time: 0
Recharge Time: 30
Effect: For 10 to 22 seconds, the next time you use a signet it recharges immediately.
Comment: Does not work on Res Signet. Decent on say, a blessed signet for a Protection Monk.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Gammel [Copperhammer Mines]
Migraine [Elite]
Attribute: Illusion Magic
Energy Cost: 10
Casting Time: 2
Recharge Time: 15
Effect: Hex, for 5 to 17 seconds, target foe suffers health degeneration of 1 to 3 and takes 100% longer to cast spells.
Comment: A great skill to slap down on a Monk, Elementalist or another Mesmer. One of the better elite skills available to a Mesmer.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Learn from: Pytt Spitespew [Ring of Fire]
Mind Wrack
Attribute: Domination Magic
Energy Cost: 5
Casting Time: 1
Recharge Time: 5
Effect: Hex, for 20 seconds, if target foes energy reaches zero, that foe takes 15 to 75 damage.
Comment: Good combination with spirit shackles or for energy stripping Mesmers. Inspiration is the most effective energy ripper, domination magic does have its fair share as well.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Bartoch [Droknar's Forge]
Panic [Elite]
Attribute: Domination Magic
Energy Cost: 25
Casting Time: 2
Recharge Time: 10
Effect: Hex. Target foe and all nearby foes are hexed with panic for 10 to 25 seconds, they suffer energy degeneration of 2 and take 10 to 68 damage each time they use a signet ring.
Comment: I seldom use this one, honestly. It just doesn't seem the two go well together. It wouldn't cripple a monk all that much, nor
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