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Part 41
Guild Wars 2

Part 41

Learn about Guild Wars 2 spells like Fire Attunement, Fire Storm, and Fireball. Find out their effects, costs, and how to unlock them.

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Learn about Guild Wars 2 spells like Fire Attunement, Fire Storm, and Fireball. Find out their effects, costs, and how to unlock them.

Walkthrough
  1. 1
    Fire Attunement (Fire Magic): Costs 10 energy, 2 casting time, 60 recharge. Enchants you to gain 30% energy back when casting a fire spell for 36-55 seconds. Unlock from Tyren [Droknar's Forge] for PvP. Purchase from Bartoch [Droknar's Forge].
  2. 2
    Fire Storm (Fire Magic): Costs 15 energy, 4 casting time, 30 recharge. Deals 5-24 damage per second in an area around a target foe for 10 seconds. Unlock from Garemm [Ascalon City] for PvP. Purchase from Sir Bertran [Ascalon City].
  3. 3
    Fireball (Fire Magic): Costs 10 energy, 2 casting time, 7 recharge. Fires a fireball that explodes, hitting nearby enemies for 7-91 damage. Unlock from Willem [Yak's Bend] for PvP. Purchase from Captain Osric [Yak's Bend].
  4. 4
    Flame Burst (Fire Magic): Costs 15 energy, 0.75 casting time, 5 recharge. Deals 7-91 fire damage to all nearby foes. . Purchase from Bartoch [Droknar's Forge].
  5. 5
    Flare (Fire Magic): Costs 5 energy, 1 casting time, 0 recharge. Deals 16-40 fire damage to a target foe. . .
  6. 6
    Frozen Burst (Water Magic): Costs 15 energy, 0.75 casting time, 30 recharge. Hexes foes adjacent to you, dealing 20-68 cold damage and slowing them by 66% for 5-10 seconds. Unlock from Willem [Yak's Bend] for PvP. Purchase from Captain Osric [Yak's Bend].
  7. 7
    Gale (Air Magic): Costs 5 energy, 1 casting time, 5 recharge. Knocks down a target foe for 3 seconds and causes exhaustion. Fails 50% of the time if air magic is level 4 or less. Unlock from Narius [Henge of Denravi] for PvP. Purchase from Sorim [Quarrel Falls].
  8. 8
    Glimmering Mark [Elite] (Air Magic): Costs 10 energy, 2 casting time, 15 recharge. Hex that causes target foe and adjacent foes to suffer blindness for 3 seconds whenever the target suffers lightning damage, for 1-13 seconds. Learn from Alana PekPek [Witman's Folly], Edibbo PekPek [Talus Chute], or Edibbo PekPek [Spearhead Peak] (83% chance to spawn from each boss). Unlock from Dakk [Droknar's Forge] for PvP.
  9. 9
    Glyph of Concentration (None): Costs 5 energy, 1 casting time, 2 recharge. Your next spell cannot be interrupted and ignores dazed effects. . Purchase from Steig [Camp Rankor].
  10. 10
    Glyph of Elemental Power (None): Costs 5 energy, 1 casting time, 5 recharge. Boosts your elemental attributes by 2 for your next spell. . Purchase from Thengen [Port Sledge].
  11. 11
    Glyph of Energy [Elite] (Attribute: 5): Costs 1 energy, 1 casting time, 15 recharge. Your next spell costs 20 less energy and does not cause exhaustion. Learn from Hyl Thunderwing [Mineral Springs]. .
  12. 12
    Glyph of Lesser Energy (None): Costs 5 energy, 1 casting time, 30 recharge. Your next spell costs 15 less energy to cast. . .
  13. 13
    Glyph of Renewal [Elite] (None): Costs 5 energy, 1 casting time, 15 recharge. Your next spell recharges twice as fast as normal. Learn from Nayl Klaw Tuthan [Perdition Rock]. .
  14. 14
    Glyph of Sacrifice (None): Costs 5 energy, 1 casting time, 15 recharge. Your next spell has no casting time but takes 90 extra seconds to recharge. . Purchase from Steig [Camp Rankor].
  15. 15
    Grasping Earth (Earth Magic): Costs 5 energy, 0.75 casting time, 30 recharge. Hex that makes nearby foes move 50% slower and gain +24 armor against physical damage for 8-18 seconds.
Tips
  • Fireball is good early but often replaced by damage-over-time spells later.
  • Flame Burst offers significant damage at close range with a better range than Inferno.
  • Flare is the only truly spammable fire spell, providing modest damage.
  • Frozen Burst is a key offensive water spell for slowing enemies.
  • Gale is a cheap, fast-recharging knockdown spell.
  • Glimmering Mark's blindness duration is short, making other elite skills potentially better.
  • Glyph of Energy [Elite] is valuable for preventing exhaustion.
  • Glyph of Renewal [Elite] is useful for skills like Meteor Shower but may not be worth an elite slot.
  • Glyph of Sacrifice is rarely useful due to the long recharge penalty.
  • Grasping Earth is useful in parties for its slowing and armor-boosting effects.

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