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Part 21
Guild Wars 2

Part 21

Navigate Guild Wars 2's Part 21, covering essential missions like The Wilds, Bloodstone Fen, and Aurora Glade, along with related quests.

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Navigate Guild Wars 2's Part 21, covering essential missions like The Wilds, Bloodstone Fen, and Aurora Glade, along with related quests.

This section covers quests and missions found in the Maguuma Jungle. The jungle is described as a typical rebel hiding place, with spread-out areas and decent armor available, though collector armor is noted as substantially better. The storyline can sometimes feel disjointed, assuming prior quest completion.

Missions:

  • The Wilds [mis10]
  • Bloodstone Fen [mis11]
  • Aurora Glade [mis12]

Druid's Overlook Quests:

  • A Brother's Fury [mjdo1]
  • Eye for Profit [mjdo2]
  • Mysterious Message [mjdo3]
  • Wisdom of the Druids [mjdo4]

Quarrel Falls Quests:

  • The Price of Steel [mjqf1]
  • White Mantle Wrath: Demagogue's Vanguard [mjqf2]

Ventari's Refuge Quests:

  • White Mantle Wrath: A Helping Hand [mjvr1]
  • Urgent Warning [mjvr2]
  • Dropping Eaves [mjvr3]
  • Blood and Smoke [mjvr4]

Henge of Denravi Quests:

  • Passage through the Dark River [mjhd1]

The Wilds [mis10]

Objective: Follow the Shining Blade through the jungle, defeating Maguuma spiders and moss spiders. At a three-way split after entangling roots, head straight for the main mission path; the other two lead to the bonus. After a cinematic, follow the Shining Blade Scout. When you reach water, take the right path and immediately turn right into spiders. After another cinematic, kill eight spiders and their boss. The mission completes after defeating the boss.

Bonus: After the first entangling roots, choose the left or right path (the right is preferred) to start the bonus. Follow it until you see two centaurs. Listen to their conversation to activate the bonus. Kill them and take the nearby vine seed. Return to the middle path and continue the mission. After the movie, stay to the right and fight through Maguuma. A path to the east leads to a glowing green dot on the ground. Drop the Vine Seed here. Cross the bridge and head south. Kill two out of four bosses (Horm Frostrider and Ramtha Brokenhoof) among a large number of Maguuma. This bonus is considered difficult due to enemy proximity.

Bloodstone Fen [mis11]

Objective: Follow a linear trail to Saidra, talk to her, and get a Vine Seed. Drop it on the green spot in front of her to form a bridge. Continue along the path until you reach five Vine Seed Flowers. Use one to proceed. Use another on the next green dropping point. Follow the path and talk to Blade Scout Ryder. At a fork, head left to get two vine seeds, then use them at the next two green dots to create bridges. Continue until a cinematic. Defeat six White Mantle and Hablion. Be aware that resurrection skills take four times as long to use on the bloodstone. The mission ends when Hablion falls.

Bonus: At the first area with three Vine Seed Flowers, grab one and return to a fork. Take the westernmost path. At a tree trunk altar, drop the seed to spawn a Druid. Listen to him, and a bridge will spawn. Escort this Druid and three others to a further altar. You cannot kill any jungle guardians during this escort, or the bonus will fail, spawning challenging enemies. Use more Vine Seed Flowers to create paths to the other three Druids. Follow the first Druid to the other altars. Once all four Druids are on the large altar, the Elder Druid will appear. Talk to him to complete the bonus. Return to the initial Vine Seed Flower to spawn the first Druid.

Aurora Glade [mis12]

A map for Aurora Glade is strongly suggested for this mission.

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