Navigate the treacherous Fissure of Woe in Guild Wars 2. Learn strategies for quests like Tower of Courage and The Wailing Lord, enemy types, and essential tips for survival.
Walkthrough:
- Perdition Rock & Ring of Fire: Explore for elite skills. After defeating council members, take the boat to the Ring of Fire and claim the final quest reward.
- Fissure of Woe Access: Accessible from the Temple of the Ages by kneeling at the Balthazar Shrine and speaking to the NPC. This requires Favor of the Gods in your country and costs 1,000 gold. Only ascended human players may enter.
- Fissure of Woe Dangers: The area is filled with various undead enemies, primarily Skeletals and Shadows. While individual enemy types may not be devastating, their combinations can be deadly. Be aware of enemy patrols and avoid engaging large groups when patrols are near. It's advisable to let an experienced player guide you on your first visit. Some quests can lead to instant death if the path isn't cleared first. Fissure quests can be repeated.
- Mission End Conditions: The mission ends if The Eternal Forgemaster, Rastigan the Eternal, Kromril the Eternal, Eternal Weaponsmith, or The Wailing Lord are killed. It does not end if Eternal Lord Taeres is killed.
- Fissure Quest Index:
- Tower of Courage [FOW1]
- The Wailing Lord [FOW2]
- A Gift of Griffons [FOW3]
- Army of Darkness [FOW4]
- The Eternal Forgemaster [FOW5]
- Defending the Temple of War [FOW6]
- Restore the Temple of War [FOW7]
- Khobay the Betrayer [FOW8]
- Tower of Strength [FOW9]
- Tower of Courage [FOW1]:
- Quest Starter: Rastigan the Eternal
- Objective: Defeat the Shadow Army surrounding the temple (Shadow Rangers and Abyssals), then clear the two Abyssals and necromancer boss inside.
- Reward: 5000 XP
- Reward Giver: Rastigan the Eternal
- Walkthrough: Take out groups to the left, then up the ridge (Shadow Monk and Shadow Beast groups). If possible, attack the group of 3 Shadow Mesmers and 1 Shadow Elementalist without agroing Abyssals or Shadow Rangers. Go back to Rastigan, take out the group on the other side (wait for Elementalist patrol). Follow the wall to a group of two warriors, one beast, and one monk. Deal with a pack of 2 monks, 1 warrior, and 1 Mesmer to the east. Head south; a large number of enemies will pour in from the west in three patrols. Let one patrol come to you. Take out the monk/warrior group, then wait for a monk/warrior patrol in the
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