Learn about Guild Wars 2 Elementalist spells like Maelstrom, Meteor Shower, and Mind Shock, including unlock and purchase locations.
Maelstrom
This spell deals 2 cold damage each second and interrupts any enemy caster in the area when hit. It causes exhaustion.
Unlock from [Needed only for PvP]: Rocius [Amnoon Oasis]
Purchase from: Avena [Maguuma Stade]
Magnetic Aura
Attribute: Earth Magic. Energy Cost: 10. Casting Time: 1. Recharge Time: 60. Effect: Enchantment. For 5 to 10 seconds, you have a 75% chance to "block" melee attacks.
Comment: Duration is too short with an insane recharge time.
Unlock from [Needed only for PvP]: Willem [Yak's Bend]
Purchase from: Captain Osric [Yak's Bend]
Mark of Rodgort
Attribute: Fire Magic. Energy Cost: 25. Casting Time: 1. Recharge Time: 20. Effect: Hex. For 8 to 18 seconds, whenever target foe is struck for fire damage, that foe is set on fire to 1 to 3 seconds.
Comment: Rodgort is TROGDOR spelled backwards! THE BURNINTATOR!
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Gammel [Copperhammer Mines]
Meteor
Attribute: Fire Magic. Energy Cost: 5. Casting Time: 3. Recharge Time: 30. Effect: Meteor strikes target foe and any other foe close to it. These foes are knocked down and take 7 to 91 fire damage.
Comment: Use meteor shower instead.
Unlock from [Needed only for PvP]: Rocius [Amnoon Oasis]
Purchase from: Tengsao [Amnoon Oasis]
Meteor Shower
Attribute: Fire Magic. Energy Cost: 25. Casting Time: 5. Recharge Time: 60. Effect: Meteors strike target's location and anything nearby. Each strike hits to 7 to 91 damage and knocks down said foes. Although several meteors hit, only 3 of them do damage/knockdown. This spell causes exhaustion.
Comment: Big damage, a few knock downs. Can be effective against PvE casters, but maelstrom is still better. This works best against packs of melee.
Unlock from [Needed only for PvP]: Narius [Henge of Denravi]
Purchase from: Captain Greywind [Ascalon Settlement]
Mind Burn [Elite]
Attribute: Fire Magic. Energy Cost: 15. Casting Time: 1. Recharge Time: 20. Effect: Target foe takes 15 to 51 fire damage. If you have more energy than that foe, that foe takes an additional 15 to 51 fire damage and is set on fire for 1 to 6 seconds. This spell causes exhaustion.
Comment: Ouch, ouch, ouch. Elementalist s tend to have more energy than anything, so it's almost assured you'll get the secondary effect.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Learn from: Scelus Prosum [Hell's Precipice]
Mind Freeze [Elite]
Attribute: Water Magic. Energy Cost: 10. Casting Time: 1. Recharge Time: 20. Effect: Hex. Target foe suffers 10 to 34 cold damage. If you have more energy than that foe, it takes an additional 10 to 34 cold damage and moves 90% slower for 2 to 5 seconds.
Comment: Ouch, ouch, ouch. . The slow duration can be extremely useful for catching monks running away.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Learn from: Maak Frostfiend [Witman's Folly], Maak Frostfiend [Spearhead Peak], Skitt Skizzle [Ice Floe]
Mind Shock [Elite]
Attribute: Air Magic. Energy Cost: 10. Casting Time: 1. Recharge Time: 20. Effect: Target foe takes 10 to 42 damage. If you have more energy than that foe, it takes another 10 to 42 damage and is knocked down. This spell has 25% armor penetration but causes exhaustion.
Comment: Ouch, ouch, ouch. . Knockdown is a great way to keep the annoying rangers from retreating and running in circles around the arena for five minutes.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Learn from: Old Red Claw [Snake Dance]
Mist Form [Elite]
Attribute: Water Magic. Energy Cost: 10. Casting Time: 2. Recharge Time: 30. Effect: Enchantment. For 8 to 18 seconds, you can not take or deal damage from physical attacks.
Comment: Not as good as it seems. If you're an Elementalist, you're probably not taking a ton of physical damage as it is. If the Elementalist is your secondary, you're probably dealing melee damage, in which case this spell is useless.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Learn from: Eidolon [Iron Mines of Moladune], Eidolon [Ring Of Fire], Brrrr Windburn [Talus Chute], Sala Chillbringer [Snake Dance], Ice Beast [Mineral Springs]
Obsidian Flame
Attribute: Earth Magic. Energy Cost: 5. Casting Time: 2. Recharge Time: 5. Effect: Deal 22 to 94 damage to target foe. This spell ignores armor but causes exhaustion.
Comment: Big damage, somewhat spammable. Exhaustion isn't fun, but it is only 5 energy.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Bartoch [Droknar's Forge]
Obsidian Flesh [Elite]
Attribute: Earth Magic. Energy Cost: 10. Casting Time: 1. Recharge Time: 30. Effect: Enchantment. For 8 to 18 seconds, you gain +20 armor and can not be the target of enemy spells, but you move 50% slower.
Comment: Here's your earth elite. Great skill, too. Spellbreaker and some armor all in one.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Learn from: Harn Coldstone [Perdition Rock] [50% chance to spawn]
Phoenix
Attribute: Fire Magic. Energy Cost: 15. Casting Time: 3. Recharge Time: 25. Effect: At target foe's location, foes nearby take 7 to 91 damage. Phoenix also explodes doing an additional 15 to 75 damage.
Comment: O_o. I prefer fireball.
Unlock from [Needed only for PvP]: Willem [Yak's Bend]
Purchase from: Taltosh [Grendich Courthouse]
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