Explore Guild Wars 2 Necromancer skills like Lingering Curse, Malaise, and Mark of Pain. Learn unlock conditions and effects.
Life Siphon is an improved hex that causes health degeneration for the target and health regeneration for you for 6 to 11 seconds. The caster gains life quickly. It has a long recharge time.
Unlock From: Feodor The Baneful [Iron Mines of Moladune], Agyrus The Scoundrel [Thunderhead Keep] (~25% chance to spawn), Odelyn The Displeased [Ring Of Fire], Sarlic The Judge [Abaddon's Mouth]
Lingering Curse [Elite] is a Curses skill with an Energy Cost of 25, Casting Time of 3, and Recharge Time of 10. It is a hex that sacrifices 10% of your max health. The target foe loses all enchantments and gains only half health from healing for 8 to 18 seconds. This skill can cripple heavy enchantment users quickly, making healing less effective.
Unlock From: Grenth's Cursed [Perdition Rock]
Malaise is a Curses skill with an Energy Cost of 5, Casting Time of 2, and Recharge Time of 2. It is a hex that causes energy degeneration for the target and health degeneration for you for 5 to 29 seconds. Malaise ends prematurely if the target foe's energy reaches 0. It is one of the few Necromancer energy management skills.
Purchase From: Bartoch [Droknar's Forge]
Malign Intervention is a Death Magic skill with an Energy Cost of 10, Casting Time of 1, and Recharge Time of 20. It is a hex that provides 20% less healing benefit to the target foe for 5 to 17 seconds. If the target foe dies while hexed with Malign Intervention, a level 1 to 14 masterless bone minion is summoned. This skill has a perk for summoners.
Purchase From: Ephaz [Beetletun]
Mark of Pain is a Curses skill with an Energy Cost of 10, Casting Time of 2, and Recharge Time of 30. It is a hex that, for 30 seconds, whenever the target foe takes physical damage, that foe and all adjacent foes take 10 to 34 additional shadow damage. This hex is devastating against clumps of warriors, dealing splash damage to crowds.
Purchase From: Captain Osric [Yak's Bend]
Mark of Subversion is a Blood Magic skill with an Energy Cost of 10, Casting Time of 2, and Recharge Time of 30. It is a hex that, for 4 to 9 seconds, the next time the target foe casts a spell on an ally, that spell fails and you steal 10 to 76 health from that foe. This is a handy counter spell against healing monks.
Purchase From: Marna [Ice Tooth Cave]
Necrotic Traversal is a Death Magic skill with an Energy Cost of 5, Casting Time of 0.75, and Recharge Time of 0. It teleports you to a random corpse and poisons all nearby foes for 5 to 17 seconds. Formerly an exploit skill, it is now almost entirely useless.
Purchase From: Firstwatch Sergio [Lion's Arch]
Offering of Blood [Elite] is a Blood Magic skill with an Energy Cost of 5, Casting Time of 0.25, and Recharge Time of 15. It sacrifices 10% of your max health and grants you 8 to 18 energy. This spell is effective for gaining energy back quickly, especially for monks.
Capture From: Riine Windrot [Thunderhead Keep], Jollen Steelblight [Frozen Forest]
Order of Pain is a Blood Magic skill with an Energy Cost of 10, Casting Time of 2, and Recharge Time of 0. It is an enchantment that sacrifices 17% of your max health. Whenever a party member hits a foe with physical damage, that party member does an additional 3 to 13 damage.
Purchase From: Thengen [Port Sledge]
Order of the Vampire [Elite] is a Blood Magic skill with an Energy Cost of 10, Casting Time of 2, and Recharge Time of 5. It is an enchantment that sacrifices 17% of your max health. For 5 seconds, whenever a party member hits a foe with a physical attack, that party member steals 3 to 13 health. Spamming this skill can quickly kill you.
Capture From: Uussh Visshta [Elona Reach], Rysaa Hisst [Dunes of Despair], Hessper Sasso [Thirsty River]
Parasitic Bond is a Curses skill with an Energy Cost of 5, Casting Time of 1, and Recharge Time of 2.
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