Explore Guild Wars 2 Part 125 collectors in Wizard's Folly and learn about the 105/55 build, armor comparisons, and henchmen skills.
Collectors:
Wizard's Folly
- Mindle: Located in Fishing Village. Collects 3 Enchanted Lodestones. Offers Cane (Chaos Dmg: 2-4), Grim Cesta (Energy +3), War Hammer (Blunt Dmg: 6-9), Ascalon Bow (Piercing Dmg: 7-10), and Armor - Gloves (Elementalist's Gloves, Stylish Gloves, Monk Handwraps, Necromancer Gloves, Leather Gloves, Ringmail Gauntlets).
- Savich (Incomplete): Located just outside Foible's Fair. Collects 3 Icy Lodestones. Offers Ascalon Bow (Piercing Dmg: 7-10). (Note: Old data lists Bone Staff [2-4 Cold Damage, +3 energy], Battle Axe [4-8 damage], Elementalist Leggings [armor 7, energy recovery +1], Stylish Attire [Mesmer Armor, armor 7, energy +5], Monk's Sandals [armor 7, energy recovery +1] as items Savich has.)
Ring of Fire Collectors: SCROLLS
Sorrow's Furnace Collectors: SCROLLS
FAQ & Misc:
Q: What is a -50 offhand?
A: A focus item from the "cities of Ascalon" quest that gives -50 health, commonly used in a 105/55 build.
Q: What's a 105/55 build?
A: A Monk/Warrior (Mo/W) build designed to reduce health to 105 or 55 using five superior runes and a -50 offhand, combined with Protective Bond to take minimal damage from attacks, allowing a +4 mending to sustain the player. This build is now largely outdated and requires Protective Spirit.
Q: Is 15k armor better than the 1.5k armors?
A: No, it only looks nicer.
Q: What about fissure armor? How much does it cost?
A: Fissure armor is visually superior to Droknar's armor but offers no better stats. The secondary ingredients are for the 15k armor in the grotto and citadel. Primaries are Globs of Ectoplasm and Obsidian Shards. Chest requires 45, pants 30, hands, head, and feet 15 each, totaling 105/120 ectos/shards. Ectoplasm drops in the Underworld, and Shards in Fissure of Woe.
Q: What skills do henchmen use? Where do they appear at? How do I make them function better?
A: Henchmen are found in towns post-searing. Initial choices include Stefan, Reyna, Alesia, and Orion. More options become available in Yak's Bend (Dunham, Claude, Little Thom) and Amnoon Oasis (Lina). In Thunderhead Keep, Mhenlo, Cynn, Eve, Devona, and Aidan replace some earlier henchmen. Each henchman has a specific skill set, detailed below. Henchmen attack when attacked or when the player attacks a target. They can get stuck when trying to navigate. They use Resurrection Signet if no party member has a resurrection skill. Reyna has good survival, Alesia and Orion die quickly, and Lina is very useful for healing. Henchmen share loot and experience, reducing individual gains. They cannot enter the Underworld or Fissure of Woe.
Henchmen Skills:
- Stefan: Healing Signet, Griffon's Sweep, Sprint/Charge, Resurrection Signet, Power Attack, Balanced Stance.
- Orion/Cynn: Fire Storm, Incendiary Bonds, Aura of Restoration, Mind Burn, Fireball, Fire Attunement, Resurrection Signet.
- Alesia/Mhenlo: Orison of Healing, Heal Other/Word of Healing, Healing Touch, Healing Breeze, Word of Healing, Restore Life.
- Reyna/Aidan: Kindle Arrows, Dual Shot, Resurrection Signet, Power Shot, Troll Unguent, Practiced Stance.
- Dunham: Imagined Burden/Crippling Anguish, Shatter Hex, Crippling Anguish, Drain Enchantment, Empathy, Distortion, Resurrection Signet.
- Little Thom: Healing Signet, Executioner's Strike, Resurrection Signet, Wild Blow, Sprint/Charge, Swift Chop.
- Claude/Eve: Shadow Strike, Deathly Swarm, Resurrection Signet, Vampiric Gaze, Blood Ritual, Grenth's Balance.
- Lina: Aegis, Shield Hands, Protective Spirit, Shield of Regeneration, Restore Life, Reversal of Fortune.
- Devona: Mighty Blow, Counter Blow, Resurrection Signet, Healing Signet, Irresistible Blow, "Charge!".
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