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Part 19
Guild Wars 2

Part 19

Dive into the community discussion on the 2-Man FoW Farm build in Guild Wars 2. Learn about its viability, pros, cons, and compare it to other farming methods like FoWSC.

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Dive into the community discussion on the 2-Man FoW Farm build in Guild Wars 2. Learn about its viability, pros, cons, and compare it to other farming methods like FoWSC.

Hey there! So, we're looking at Part 19, and it seems to be a discussion thread about a specific Guild Wars 2 build: the 'Team - 2 Man FoW Farm'. It's not a traditional walkthrough step, but more of a community chat about how effective this particular farm is. Basically, players are debating whether this 2-man approach to farming in the Fissure of Woe (FoW) is worth it compared to other methods, like a standard FoWSC (Fissure of Woe Speed Clear) or even solo farms. Some folks are questioning the need for consumables like 'bu' (which likely refers to Bloodlust or similar buffs) and whether the drop rates, especially for Obsidian Shards, are really better than what you'd get in a full 8-man group. One of the main points of contention is the efficiency. Some argue that a standard FoWSC, even with more players, might kill faster and guarantee an end chest, which could be more profitable. Others point out that this 2-man build can yield a good number of shards (like 13 shards, 1 sapphire, and 1 ruby in one reported run) and clear areas like the Forge, which a standard team might skip. They suggest that if you can coordinate well, especially in Normal Mode (NM), it can be quite profitable, potentially netting around 8-9k per shard if the market is right. There's also talk about whether this build works in Hard Mode (HM). One player mentioned they did it in HM but had to use several consumables (mental block, apple, corn, and cookie), while another suggested that Normal Mode might be better for this specific setup, especially if you're not using a 'Grail' (likely referring to a specific item or skill that helps with survivability). Some players suggest adding a third person, maybe a 'splinter hero', to help out, especially for completing the entire FoW. Others think it's unnecessary if the tank can ping targets well and the other player can spike damage effectively. It sounds like the core idea is to exploit the market with shards when other popular farms like 'ToA' (Towers of the Obelisk?) become less populated. If you're looking to try this out and need a partner, some players are open to teaming up! Keep in mind, this is a discussion from 2012, so some of the game's meta might have shifted since then. But it gives you a good idea of the community's thoughts on optimizing farms!

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