Navigate Guild Wars 2's Part 23 with our comprehensive walkthrough, covering quests like White Mantle Wrath, Urgent Warning, Dropping Eaves, Blood and Smoke, and Henge of Denravi.
Walkthrough
- 1White Mantle Wrath: A Helping Hand [mjvr1]
- Quest Starter: Councilor Vaylor [Ettin's Back]
- 2Objective: After speaking with Ventari, defeat the 3 squads of White Mantle outside of his refuge.
- 3Reward: 500xp
- 4Reward Giver: Councilor Vaylor
- 5Difficulty and Comments: none.
- 6Urgent Warning [mjvr2]
- Quest Starter: Vaylor [Ettin's Back]
- 7Objective: Find Gretchen's Scout, Snakebite, just outside of the Aurora Glade, then go to the Aurora Glade.
- 8Reward: 500xp
- 9Reward Giver: Elder Gretchen [Aurora Glade]
- 10Difficulty and Comments: This quest has no purpose other than to get you to the next mission.
- 11Dropping Eaves [mjvr3]
- Quest Starter: Deep Root [Ettin's Back]
- 12Objective: Listen in on the conversation of the two White Mantle Agents in the Reed Bog. Then report back to Deep Root.
- 13Reward: 500xp, Elementalist - Iron Mist, Mesmer - Spirit of Failure, Monk - Rebirth, Necromancer - Death Nova, Ranger - Predatory Season, Warrior - Shield Stance
- 14Reward Giver: Deep Root
- 15Difficulty and Comments: Some damn fine skills come from this quest. Rather easy too, you'll most likely not have to kill anything if you just run by.
- 16Blood and Smoke [mjvr4]
- Quest Starter: Deep Root [Ettin's Back]
- 17Objective: Seek the knowledge of Dark Oak to find out if he knows anything about a possible traitor. A scout, Melthoran, just beyond the entrance to the Reed Bog knows where Dark Oak is.
- 18Reward: 2500xp, Elementalist - Meteor, Mesmer - Spirit Shackles, Monk - Protective Spirit, Necromancer - Barbed Signet, Ranger - Savage Shot, Warrior - "I Will Survive"
- 19Reward Giver: Deep Root
- 20Difficulty and Comments: You're supposed to go to Dark Oak after talking to the scout, then he'll send you back out to get a Bloody Heart. However, if you kill Drogo Greatmane first, before going into The Falls he will drop the bloody heart and you will not have to walk through the Reed Bog area twice, saving a substantial amount of time.
- 21Passage through the Dark River [mjhd1]
- Quest Starter: Shadow [Henge of Denravi]
- 22Objective: Talk to Old Joness to get passage to cross the Ullen River. Once across and in Riverside Province, take Evennia's secret orders to Derikk Deathblade.
- 23Reward: 500xp
- 24Reward Giver: Blade Warrior Derikk [Riverside Province]
- 25Difficulty and Comments: Accepting passage across the river will separate you from your party as each member needs to talk to him for themselves.
- 26Riverside Province [mis13]
- Objective: Sneak into the temple and steal the Scepter of Orr. Get away to the northeast with the scepter of Orr. This quest can be done without fighting much of anything. The escape route is guarded by undead for the most part. All of the towers can be completely avoided by having one person walk up close. This will have the effect of the watchtower guards calling the other troops in, allowing your party to sneak by on the outside. When you reach Dinas you will get the Scepter of Orr and watch a movie. Open the nearby door and follow the path to the northeast. Eventually you will reach a boss blocking a bridge. In theory you are supposed to kill it and run the Scepter of Orr across the bridge. In reality, if you just walk a bit left of him, the movie will activate anyway.
- 27Bonus: The bonus is quite a different story. Instead of sneaking around the entire White Mantle, the bonus has you attack each of the guard towers. First, you need to defeat the enemies on the first tower. Then head southwest and talk to Saidra. She will speak of a need to allow supply trains to slip through the area, which requires the towers be neutralized. There are nine towers in all, each with about a dozen guys guarding it. This bonus takes a substantial amount of time, but is not all that hard as long as you do not attract all twelve of the White Mantle patrolling a tower at a time.
- 28Sanctum Cay [mis14]
- Objective: Grab the Scepter of Orr from Evennia at the docks. Take out the first few fire imps. When you reach the beach to the south, the bonus is east. For the main mission, follow the river. Eventually you'll reach another beach. head east for a while and then back to the south. Cross the poisonous area with bone dragons and you will eventually come to a fort. In the Southeast corner of the Fort, the Vizier will appear. Give him the scepter. A movie will occur. After this, it's a linear road out to the docks. If you are doing the bonus, see below before getting to the docks. If not, go to the docks. The Vizier will appear and start summoning a boat. Protect him for a couple minutes while he summons it, get on. Mission Complete.
- 29Bonus: Escort the Restless Spirit from t
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content