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Part 26
Grand Theft Auto: Chinatown Wars

Part 26

Explore the arsenal in Grand Theft Auto: Chinatown Wars. Details on RPGs, Miniguns, Flashbangs, Molotovs, Grenades, Proximity Mines, Tasers, Body Armor, and the Fully-Cocked Upgrade.

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Explore the arsenal in Grand Theft Auto: Chinatown Wars. Details on RPGs, Miniguns, Flashbangs, Molotovs, Grenades, Proximity Mines, Tasers, Body Armor, and the Fully-Cocked Upgrade.

This section details the various weapons and items available in Grand Theft Auto: Chinatown Wars, including their availability, cost, and special properties.

Weapons:

  • RPG — Available after: Evidence Dash. Cost: $8,000. Clip: 1 round. Maximum Ammo: 999 rounds. Fires explosive rockets, can lock onto and shoot down Police Mavericks. Be careful of self-inflicted explosions.
  • Minigun — Available after: "Rat Race" and Fully-Cocked upgrade. Cost: $10,000. Clip: 200 rounds. Maximum Ammo: 999 rounds. A powerful chaingun that shreds targets quickly. Can lock onto and shoot down Police Mavericks. Requires a short spin-up time.

Projectiles:

  • Flashbangs — Available after: Carpe 'Dime'. Cost per eight units: $500. Temporarily stuns enemies, allowing for easy kills or escapes.
  • Molotovs — Available after: Trail Blazer. Cost per eight units: $300. Useful for quickly eliminating groups or hard-to-reach targets. Risk of self-immolation if thrown too close. The Flame Retard feature from the Fire Fighter side-mission prevents self-burning. Cheaper to make at Gas Stations than buy from Ammu-Nation.
  • Grenades — Available after: Street of Rage. Cost per eight units: $350. Causes a large explosion, effective against groups and cars. Can bounce back if not thrown over obstacles. Louder explosion than Molotovs, attracting police attention.
  • Proximity Mines — Available after: "The Offshore Offload" and Fully-Cocked upgrade. Cost per eight units: $500. Dropped on the ground, blink green when near, red when armed. Explodes when a person or vehicle gets close, or after a few seconds.

Miscellaneous:

  • Taser — Available after: Pimp His Ride. Cost: $300. Unlimited ammo Stun Gun replacing melee weapon. Has 100 rounds, refills when stopped. Continuous use can set targets aflame.
  • Body Armor — Available after: Carpe 'Dime'. Cost: $500. Purchased from Ammu-Nation to restore armor to maximum.
  • Fully-Cocked Upgrade — Available after: The Offshore Offload. Cost: $10,000. A one-time purchase that unlocks most remaining Ammu-Nation weapons.

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