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Part 11
Grand Theft Auto: Chinatown Wars

Part 11

Learn about all Safehouse locations, their costs, and unlock conditions in Grand Theft Auto: Chinatown Wars. Discover mission replays and vehicle mechanics.

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Learn about all Safehouse locations, their costs, and unlock conditions in Grand Theft Auto: Chinatown Wars. Discover mission replays and vehicle mechanics.

This section details Safehouse locations, their costs, and how they are unlocked, along with information on mission replays and general vehicle mechanics in Grand Theft Auto: Chinatown Wars.

Safehouses:

LocationCostGarageSecludedAvailable
Steinway$15,000YesNoNow.
BOABO$10,000YesNoNow.
Rotterdam Hill$12,000NoYesNow.
South Slopes$12,000YesYesNow.
Hove Beach (North)$8,000YesNoNow.
Hove Beach (South)$8,000NoNoNow.
Firefly Island$7,000NoNoNow.

Earned Safehouses:

LocationGarageSecludedAvailable
Cerveza HeightsYesYesNow.
Star JunctionNoNoWin through the "I'm Rich" Scratch Card Game.
LancasterYesYesCarpe 'Dime'.
Meadow HillsYesNoAfter completion of Wilhelm's third Random Encounter.
South BohanNoNoRaw Deal.
Lower EastonYesNoMissed the Boat?
Northwood (East)YesNoGrave Situation.

Inside a Safehouse:

  • Couch: Save your game and advance time six hours.
  • Stash Box: Save and retrieve any stored Drugs.
  • Door: Exit the Safehouse.

Mission Replays:

The Whiteboard in a Safehouse allows you to replay completed missions. Initially, only Kenny's picture is present. As you progress, more pictures of mission givers will appear. Replaying missions involves a timer, with the goal of completing them as quickly as possible. You'll have basic weapons, and earned upgrades cannot be used. Medals can be earned for good times, but they do not count towards 100% Completion. Money and stats earned during replays are not carried over.

Vehicles:

Grand Theft Auto: Chinatown Wars features various vehicles, ranging from mid-range cars to fast but fragile ones, and slow but tough ones. Vehicles can be damaged by collisions, leading to flames and eventual explosion if damaged too much. Driving into water requires breaking a window to escape; failure results in being Wasted. Most vehicles allow drive-by shootings with a Pistol or Submachine Gun, and limited use of Projectile Weapons. Some vehicles can be purchased from the Auto Merchant after the mission "The Wheelman." Jacking cars risks police attention, but many are found parked and ready to be taken, though hotwiring may be necessary.

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