Explore all weapons in Grand Theft Auto: Chinatown Wars, from melee options like the Sword to handguns, shotguns, and heavy weapons. Learn costs and availability.
Melee Weapons:
The Jump Kick, performed with specific buttons (PSP), is a powerful melee attack that can instantly kill a victim and attracts less police attention than firearms. The Sword is more powerful than the Chainsaw, capable of killing in one swing, and also attracts less police attention when used carefully.
Handguns:
Maximum ammunition for all handguns is 999 rounds and is interchangeable between tiers. They can be used as drive-by weapons and to shoot down Police Mavericks (enemy helicopters).
- Pistol
- Available after: Pimp His Ride.
- Cost: $200.
- Clip: 17 rounds.
- Notes: A standard pistol carried by most Cops, with decent rate of fire and range.
- Twin Pistol
- Available after: Copter Carnage.
- Cost: $450.
- Clip: 34 rounds (17 x 2 weapons).
- Notes: Carries two pistols for double the firepower.
- Revolver
- Available after: "The Offshore Offload" and activation of the Fully-Cocked upgrade.
- Cost: $1,200.
- Notes: Slow firing with a small magazine, but kills quickly, usually in two shots.
Shotguns:
Maximum ammunition for all shotguns is 999 rounds and is interchangeable between tiers. Shotguns can also shoot down Police Mavericks.
- Shotgun
- Available after: Carpe 'Dime'.
- Cost: $600.
- Clip: 2 rounds.
- Notes: A standard pump-action shotgun, most effective at close range.
- Stubby Shotgun
- Available after: Copter Carnage.
- Cost: $800.
- Clip: 2 rounds.
- Notes: A sawn-off shotgun with reduced range and accuracy, requiring point-blank shots to be effective.
- Double Barreled Shotgun
- Available after: "The Offshore Offload" and activation of the Fully-Cocked upgrade.
- Cost: $1,000.
- Clip: 2 rounds.
- Maximum Ammo: 999 rounds.
- Notes: Offers better range and power than the regular Shotgun, but is still a poor long-range weapon.
Submachine Guns:
Maximum ammunition for both submachine guns is 999 rounds and is interchangeable between tiers. Both can be used as drive-by weapons and to shoot down Police Mavericks.
- Micro-SMG
- Available after: Pimp His Ride.
- Cost: $350.
- Clip: 50 rounds.
- Notes: The standard sub-machine gun carried by gangs and SWAT, with good rate of fire and accuracy.
- SMG
- Available after: "The Offshore Offload" and activation of the Fully-Cocked upgrade.
- Cost: $1,500.
- Clip: 30 rounds.
- Notes: More accurate and powerful than the Micro-SMG, but with a smaller clip.
Assault Rifles:
Maximum ammunition for both assault rifles is 999 rounds and is interchangeable between tiers. You can shoot down Police Mavericks with these weapons.
- Assault Rifle
- Available after: Street of Rage.
- Cost: $2,500.
- Clip: 30 rounds.
- Notes: A standard Russian-made assault rifle with good rate of fire and accuracy.
- Carbine Rifle
- Available after: "The Offshore Offload" and activation of the Fully-Cocked upgrade.
- Cost: $3,500.
- Clip: 50 rounds.
- Notes: Similar to the Assault Rifle but more powerful, accurate, and with a larger clip.
Heavy Weapons:
These weapons will slow your character's movement, so caution is advised when dealing with large groups.
- Flamethrower
- Available after: Scrambled.
- Cost: $6,000.
- Maximum Ammo: 3,000 rounds.
- Notes: Considered one of the most powerful weapons in the game, capable of setting enemies aflame with a single burst.
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