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Ultima Boss
Final Fantasy XVI

Ultima Boss

Learn how to defeat Ultima in Final Fantasy XVI's 'Streets of Madness' quest. This guide details Ultima's attacks, phases, and strategies for survival.

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Learn how to defeat Ultima in Final Fantasy XVI's 'Streets of Madness' quest. This guide details Ultima's attacks, phases, and strategies for survival.

Ultima presents a challenging battle in Final Fantasy XVI, particularly due to his potent attacks like Neutron Flare and Deliverance. While some moves are tricky to dodge and inflict significant damage, understanding his attack patterns and utilizing the right Eikonic abilities can lead to victory.

Stats / Weaknesses:

  • Ultima has three main phases, with new moves introduced as the fight progresses.
  • Learning to counter or evade all of his attacks is crucial for survival.

Phases:

  1. Phase 1: Ultima begins with Neutron Flare. He also uses Retreating Slash, Sword Slash, Graviga, and Ice Crystals.
  2. Phase 2: After the first stagger, Ultima introduces Event Horizon, which pulls the player towards him, and Ricochet. He continues to use previous attacks.
  3. Phase 3: After the second stagger, Ultima unleashes Deliverance, his most dangerous attack, and Darkness Beam. He may also use Eternal Darkness.

Strategy:

  • Neutron Flare: Jump and air dodge, or use Garuda's Deadly Embrace to launch into the air.
  • Retreating Slash: Dodgeable due to a slight delay before the electrified sword slash.
  • Sword Slash: Conjures a sword and dashes; block or dodge when he creates the sword from a distance.
  • Double Slash: Charges sword with dark energy for two close-range slashes. Dodge when the sword is imbued.
  • Graviga: A slow-moving purple orb that expands; difficult to be hit by.
  • Ice Crystals: Accompanies other attacks, forming small ice crystals on the ground.
  • Mark of the Storm: Marks the player with electrical energy; keep moving to avoid lightning strikes.
  • Event Horizon: Summons gravity energy that pulls the player in; requires continuous dodging while facing other attacks.
  • Ricochet: Fires an electric energy ball that bounces off unseen walls; can be annoying due to unpredictable direction changes.
  • Deliverance: A multi-hit fire blade attack involving swoops, slashes, and a ground explosion. Time dodges carefully or use Titanic Block.
  • Darkness Beam: Fires a large beam straight ahead; keep moving to avoid.
  • Eternal Darkness: Similar to Darkness Beam, but may involve multiple beams.

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