Skip to content
Bolts From The Blue
Final Fantasy XVI

Bolts From The Blue

Follow our comprehensive walkthrough for Final Fantasy XVI's 'Bolts From The Blue' main quest. Learn how to find the carpenter, clear out monsters, and progress the story.

By ···10 min read·Multi-source verified
1 reading this guide  

Follow our comprehensive walkthrough for Final Fantasy XVI's 'Bolts From The Blue' main quest. Learn how to find the carpenter, clear out monsters, and progress the story.

Walkthrough
  1. 1
    Speak with Otto in the Hideaway.
  2. 2
    Talk to Mid, who appears for the first time. She wants to build a workshop.
  3. 3
    After the cutscene, speak with Mid again. She will give you a list of required items.
  4. 4
    Speak with Charon.
  5. 5
    Speak with the blacksmith, Blackthorne.
  6. 6
    Head down to the dock and take the elevator. Turn right and speak with the carpenter Bardolph.
  7. 7
    Bardolph is busy but tells you to find another carpenter at Martha's Rest.
  8. 8
    Travel to Martha's Rest via the world map.
  9. 9
    Enter the bar and speak with Martha. She informs you that Bernard has gone to the lost village of Cressida. This starts the sub-quest "Getting to Work."
  10. 10
    Head over the bridge used to go to Eastpool, but take a side road to Cressida.
  11. 11
    There are no enemies on the way to Cressida.
  12. 12
    At the bridge to Cressida, speak with Bernard. He asks you to clear out nearby monsters.
  13. 13
    Defeat the monsters: Vampire Thorns, Cray Claws, and a Wivre. There is no boss.
  14. 14
    Bernard agrees to return to the Hideaway.
  15. 15
    Travel back and speak with Mid.
  16. 16
    Head to the infirmary to check on Jill.
  17. 17
    Go to the Shelves and speak with Gav to learn about Torgal's lore.
  18. 18
    Mid's workshop is now complete. She thanks you.
  19. 19
    Speak with Vivian for an update on army movements and a cutscene featuring Clive's mother.
  20. 20
    Clive's uncle Byron arrives at the Hideaway. Speak with him to learn about Hugo Kupka's whereabouts.
  21. 21
    Speak with Otto again. You are now ready to travel to The Velkroy Desert for the next main quest, "Riddle of The Sands."
Tips
  • The enemies encountered in Cressida are Cray Claws, Vampire Thorns, and Wivre.
  • The sub-quest "Getting to Work" is initiated by Martha when you ask about Bernard.
  • Mid's Workshop is established in the Hideaway.
  • Progress in the main story.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content