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Gobermouch Hunt Location and How to Beat in FF16
Final Fantasy XVI

Gobermouch Hunt Location and How to Beat in FF16

Struggling with the Gobermouch Notorious Mark in Final Fantasy XVI? Learn its location in Eistla and master its attacks with our expert strategy guide.

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Struggling with the Gobermouch Notorious Mark in Final Fantasy XVI? Learn its location in Eistla and master its attacks with our expert strategy guide.

Alright, so you've stumbled upon the Gobermouch hunt and are wondering where to find this beast and how to put it down. No worries, I've got you covered! This A-Rank mark is waiting for you in Eistla, Waloed, and it's a Level 38 encounter. Taking it down nets you a cool 15,000 Gil and 30 Renown, so it's definitely worth the effort.

When can I fight Gobermouch?

You won't see this hunt pop up on the board until you're pretty far into the main story, specifically during the 'Brotherhood' quest, which is one of the last four. So, if you're looking for it earlier, you'll just have to wait a bit.

Where to Find Gobermouch:

Once it's available, head to the Eistla obelisk. From there, make your way northwest, cutting across the town. You're looking for some wooden stairs. Climb the first set, and right in front of you, there's a ladder. Go up that ladder, and then head west. You should find Gobermouch chilling there, probably waiting to pounce. It'll be hanging out near an abandoned house.

Gobermouch’s Attacks and How to Handle Them:

This guy has a few tricks up its sleeve, but they're all manageable once you know what to look for.

  • Club Strike: Gobermouch hops and swings its club. It's pretty slow, so dodging or sidestepping is easy. If it misses, it leaves itself open for a quick combo or ability. If it hits you, you'll be stunned briefly.
  • Club Slam: It leaps up, raises its club, and slams down. You'll see it bring the club behind its head as a tell. Again, sidestepping or dodging works wonders. Getting hit will knock you down for a bit.
  • Little Swing: This one involves a spin across the battlefield that loosely tracks you. Just keep your distance while it's spinning. Once it stops, Gobermouch is vulnerable again.
  • Goblin Punch: This is its signature move and a bit quicker. Its arm glows light blue before it lunges. It has two parts: a quick combo if you're close, and then a lunging punch. Dodge the second part as it lunges to avoid the main damage. If you're caught close, the first part can be tough to dodge without quick reflexes.

Recommended Abilities:

To make this fight smoother, I'd suggest this setup:

  • Bahamut: Gigaflare (for heavy damage) and Wings of Light (especially at Level 5 Megaflare before stagger).
  • Shiva: Diamond Dust (strongest Will-Damage, though Gobermouch doesn't have a huge Will-Gauge) and Lightning Rod (from Ramuh, to amplify multi-hit attacks).
  • Odin: Dancing Steel (helps build Zantetsuken levels quickly) and Wicked Wheel (great for launching enemies, which Gobermouch is susceptible to).

The idea here is to leverage Odin's Zantetsuken, especially at Level 5, which Dancing Steel helps you reach faster. Wicked Wheel is great because Gobermouch can be launched. Shiva's Cold Snap can Permafrost on a Precision Dodge, and Diamond Dust still hits hard. Lightning Rod amplifies your big hits. Bahamut's Gigaflare is just a powerhouse, and its Wings of Light can be potent too.

Recommended Gear:

  • Weapon: Ragnarok
  • Belt: Ouroboros
  • Vambraces: The Sons of Ouroboros

If you don't have these exact items, just go for the highest Attack for your weapon and the highest Defense/Health for your belt and vambraces. If you're tackling this late in the game, during the final scenario mission, consider equipping The Founder's Grasp from the side quest “Where There’s a Will.”

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