Learn how to take down the beefed-up Super Pigcops in Duke Nukem Forever. Discover their weaknesses, attack patterns, and the best strategies to survive their RPG onslaught.
Alright, let's talk about the Super Pigcops in Duke Nukem Forever. These guys are basically the regular Pigcops but on steroids, and you'll definitely notice the difference, especially on levels like "Magic Carpet Ride" where you might even see them side-by-side with their smaller cousins. They're bigger, tougher, and pack an RPG Launcher, making them a serious threat you can't just ignore.
Stats / Weaknesses:
- Health: 150
- Difficulty: 2/5
- Weakness: Headshots
Weapons / Attacks & Damage:
- RPG Launcher (Max): 22.5 (Easy), 30 (Normal), 45 (Hard), 60 (DiG)
- Pipe Bomb (Max): 67.5 (Easy), 90 (Normal), 135 (Hard), 180 (DiG)
- Melee: 22.5 (Easy), 30 (Normal), 45 (Hard), 60 (DiG)
Damage Chart (What your weapons do to them):
| Weapon / Attack | Easy | Normal | Hard | DiG |
| Melee Attack, Freeze Ray(3D), Devastator(x2) | 3 | 4 | 5 | 8 |
| Steroids Melee | 1 | 2 | 2 | 3 |
| M1911, AT Captain Laser | 6 (2) | 8 (2) | 10 (3) | 15 (4) |
| Turret | 6 | 8 | 10 | 15 |
| Grenade Launcher | 3 | 4 | 5 | 8 |
| Shotgun (Point-blank) | 1 | 1 | 2 | 2 |
| Ripper | 14 (7) | 17 (9) | 23 (12) | 34 (17) |
| Railgun | 1 | 2 | 2 | 3 |
| RPG, Pipe Bomb, Laser Trip Mine | 1 | 2 | 2 | 3 |
| Freeze Ray | 1 sec. | 1.25 sec | 1.67 sec | 2.5 sec. |
| AT Laser(x3) | 2 | 3 | 4 | 5 |
| Impregnader | 2 | 3 | 4 | 5 |
| Enforcer Gun(x3) | 1 | 1 | 2 | 2 |
Strategy:
- Keep Your Distance: Their RPGs are no joke. Try to stay mobile and use cover whenever possible. Don't stand still for too long, or you'll be a sitting duck.
- Aim for the Head: Just like most enemies in Duke Nukem Forever, headshots are your best friend. They deal significantly more damage, so line up those critical hits.
- Use Heavy Hitters: Weapons like the RPG Launcher, Pipe Bomb, or even the Ripper can put a serious dent in their health. The damage chart shows the Ripper can be quite effective if you're landing consistent hits.
- Melee Risk: You *can* try to beat them down with melee attacks if you get close, but this is super risky given their RPGs. Only attempt this if you've got Steroids active or if you're absolutely sure you can close the gap and get a few hits in before they blast you.
- They Don't Berserk: The good news is they don't go into a rage like regular Pigcops, so their attack pattern is more predictable. They're slower, which gives you a bit more time to react.
Destructible Items Nearby: Keep an eye out for destructible items like EDF Crates (40 HP), Fire Hydrants (40 HP), Wooden Barrels (40 HP), or Wooden Crates (40 HP). While not directly useful against the Pigcop, destroying them can sometimes clear the area or provide a brief distraction. Other items like Vases (20 HP) or Wooden Chairs (10 HP) are less significant.
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