Learn about the Expander, a DLC weapon in Duke Nukem Forever. Discover its ammo capacity, advantages, and effects on enemies.
Walkthrough
- 1The Expander has a maximum carried ammo capacity of 16.
- 2Its average rate of fire is 0.53 seconds.
- 3The average melee cooldown time is 0.96 seconds.
- 4Enemies do not drop this weapon.
- 5The multiplayer respawn (be brought back to life at a checkpoint after death) time for this weapon is 30 seconds.
Advantages:
- Disables a target by reducing their movement and attack speed, leaving them vulnerable to normal attacks.
- Functions like an EMP (Electromagnetic Pulse) on a Duke Bot (a type of robotic enemy), disabling them.
- Two shots will explode a target, with the exception of an Assault Commander and robotic targets.
- When a target is hit by the Expander, they become four times more vulnerable to all other forms of damage, including melee, bullets, and rockets.
- Some enemies will explode after being hit once by an Expander, including Egg Pods, Pregnators, Octababies, and Rats.
Drawbacks:
- Assault Commanders are immune to the fatal blast but can still be expanded, turning them into slow, easy targets.
- Projectiles travel slowly, limiting their use over longer ranges.
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