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- Assault Commander
Duke Nukem Forever

- Assault Commander

Learn the strategy for the Assault Commander in Duke Nukem Forever. This enemy has 1000 health and fires explosives from its rear.

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Learn the strategy for the Assault Commander in Duke Nukem Forever. This enemy has 1000 health and fires explosives from its rear.

Health: 1000

Difficulty: 3/5

Walkthrough
  1. 1
    These flying enemies fire explosives from their rear and should be respected.
  2. 2
    They require a large amount of ammunition regardless of the weapon used.
  3. 3
    Keep consistent pressure on the enemy to eventually defeat it.
  4. 4
    The Shrink Ray can reduce its size, allowing you to finish it off with the Shotgun or Pipe Bomb.
  5. 5
    The Expander cannot kill an Assault Commander in two hits, but it will significantly reduce its attack and movement speed, making it more vulnerable to other weapons. This effect turns the Assault Commander into target practice.
  6. 6
    The Freeze Ray (3D-Mode) is effective because the creature is not very fast. With ample ammunition and a good rate of fire, it can be brought down.
Tips
  • The Assault Commander has a headshot (a shot that lands on the enemy's head, usually an instant kill) weakness.
  • The Expander's slowing effect is only applicable in the "Tunnel Vision" mission.

Damage Chart:

Weapons / Attacks + Damage:

  • RPG: Easy 30, Normal 40, Hard 60, DiG 80
  • Spinning Blade Charge: Easy 22.5, Normal 30, Hard 45, DiG 60
  • Melee: Easy 15, Normal 20, Hard 30, DiG 40

Other Damage Values:

  • Melee Attack, Freeze Ray(3D), Devastator(x2): Easy 20, Normal 25, Hard 34, DiG 50
  • Steroids Melee: Easy 7, Normal 8, Hard 11, DiG 16
  • M1911, AT Captain Laser: Easy 40 (10), Normal 50 (13), Hard 67 (17), DiG 100 (25)
  • Turret: Easy 39, Normal 48, Hard 64, DiG 96
  • Shotgun (Point-blank): Easy 6, Normal 7, Hard 9, DiG 14
  • Ripper: Easy 89 (45), Normal 112 (56), Hard 149 (75), DiG 223 (112)
  • Railgun: Easy 6, Normal 8, Hard 10, DiG 15
  • RPG, Pipe Bomb, Laser Trip Mine: Easy 7, Normal 8, Hard 11, DiG 16
  • Freeze Ray: Easy 6.67 sec., Normal 8.33 sec, Hard 11.11 sec, DiG 16.67 sec.
  • AT Laser(x3): Easy 14, Normal 17, Hard 23, DiG 34
  • Impregnader: Easy 13, Normal 16, Hard 21, DiG 31
  • Enforcer Gun(x3): Easy 5, Normal 7, Hard 9, DiG 13

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