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Duke Nukem Forever

Game Modes -> Duke TemDuk CtB HttK HttKF FrzTg HotPot (3)

Explore all the game modes in Duke Nukem Forever, including Sky-High, Command, Drop Zone, and Bio Hazard. Learn about mutators like Infinite Ammo, Instagib, Heavy Weapons, and more.

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Explore all the game modes in Duke Nukem Forever, including Sky-High, Command, Drop Zone, and Bio Hazard. Learn about mutators like Infinite Ammo, Instagib, Heavy Weapons, and more.

This section details the various game modes and mutators available in Duke Nukem Forever.

Game Modes:

  • Sky-High
  • Command
  • Drop Zone
  • Bio Hazard

Mutators:

Mutators control the available weapons and support equipment on the map.

  • NONE: Raw, unadulterated Duke. Player starts with the Pistol. Default map settings are used.
  • INFINITE AMMO: Never run out of ammo. Player starts with the Pistol. Ammo, Pipe Bombs, and Laser Trip Mines are unlimited, with a maximum of four of each on the field at any time.
  • INSTAGIB: One shot kill Railguns only. Player starts with a Railgun with infinite ammunition. No pickups are available on the map.
  • HEAVY WEAPONS: Big damage weapons only. Players start with a Shotgun. All weapons are replaced with heavy explosive weapons:
    • Devastator: Freeze Ray, Ripper
    • Enforcer Gun: AT Laser, Expander, Railgun
    • RPG: Impregnader, Shotgun, Shrink Ray
    Map-unique weapons (such as the DFG) remain intact. Pipe Bombs and Laser Trip Mines remain intact. Powerups and consumables are removed from the map.
  • Knuckle Sandwich: One punch kills and no guns. Players start with melee fists. All weapons are replaced with Trip Mines or Pipe Bombs. Normal spawns for Pipe Bombs and Laser Trip Mines are unaffected. Powerups and consumables are removed from the map.
    • Laser Trip Mine x2: AT Laser, Shotgun, Ripper, Devastator, Freeze Ray
    • Pipe Bomb x2: Railgun, Shrink Ray, RPG, Enforcer Gun
    • 1 of each: Impregnader, Expander
  • SHOTGUNS ONLY: All shotguns, all the time. Players start with a Shotgun. All weapons are replaced with a Shotgun. Everything else remains unaffected.

Notes: The FREEZE TAG game mode restricts available mutators to None and Infinite Ammo, as it focuses on the Freeze Ray's recharge mechanic.

Change Room: Players can customize their T-shirt emblem, color, headgear, and face/eye gear based on multiplayer challenges cleared.

My Digs: This is the multiplayer trophy room showcasing unlocked awards. Higher levels unlock more interactive items like gym equipment and games. Unused collectibles include Shrink/Grow Pads (Level 22) and RC Car (Level 24).

Level Progression: Players earn EXP in multiplayer through challenges, which become the primary way to gain levels from level 25 onwards.

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