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MAP STATS: (10)
Duke Nukem Forever

MAP STATS: (10)

Complete walkthrough for Duke Nukem Forever's 'Map Stats: (10)' level, detailing enemy encounters, weapon locations, and strategies for defeating the Alien Gunship.

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Complete walkthrough for Duke Nukem Forever's 'Map Stats: (10)' level, detailing enemy encounters, weapon locations, and strategies for defeating the Alien Gunship.

Walkthrough
  1. 1
    Use the four blue barrels to weigh down a shipping container, allowing you to jump across to scaffolding.
  2. 2
    Pick up the Shotgun and Laser Trip Mine from an EDF crate.
  3. 3
    Drop into the next area where Assault Troopers are flying in babes.
  4. 4
    Two Assault Trooper Captains will teleport and attack; defeat them using available ammo.
  5. 5
    Climb up to the crane, walk along its arm, and shoot red barrels in a container. A Pistol is available for ammo.
  6. 6
    Jump into the cleared container and drop down.
  7. 7
    Find two RPG Launchers in a ute/truck. Restock ammo at the EDF Ammo Crate if you have an RPG from a previous mission.
  8. 8
    Climb a ladder, follow the path to find a battery and an RPG.
  9. 9
    An attack ship will appear; take cover immediately.
  10. 10
    ENEMY ENCOUNTER - ALIEN GUNSHIP
    • HEALTH: 1200
  11. 11
    DIFFICULTY: 2/5
  12. 12
    EFFECTIVE WEAPONS: RPG Launcher
  13. 13
    Damage Chart: RPG Launcher (Easy: 8, Normal: 10, Hard: 13, DiG: 20)
  14. 14
    Attacks: Machine Gun (low damage, high accuracy, constant fire), Rockets (high damage, little warning).
  15. 15
    Strategy: Use RPGs to destroy the gunship. RPG locations include a small building, the back of a ute, along the front, and on scaffolding. It takes twenty RPG shots to destroy on DiG difficulty. Collect RPGs before resorting to the exposed EDF Ammo Crate. The gunship hovers near the exit doors when below 200 HP.
  16. 16
    Fun Fact: The Gunship's HP is set to 9200, but only needs to be reduced to 8000 to trigger the crash sequence.
  17. 17
    The crashing ship creates a new path. Insert the battery into the crane.
  18. 18
    Use the crane: set the arm to maximum height, swing left, and destroy the wall. The crane's ball deals 200 damage to Assault Troopers.
  19. 19
    Lower the crane arm, jump into the hole created, and open the door.
  20. 20
    Walk over boards to end the level.

Items & Enemies:

  • Enemies: Alien Gunship (x1), Assault Trooper (x6), AT Captain (x2)
  • Weapons: AT Captain Laser (x2), Pistol (x1), RPG (x5), Shotgun (x1), Laser Trip Mine (x1)
  • Items: Beer (x1), Ammo Crate (x1), Pipe Bomb (x1), Steroids (x1)

Notes:

  • No Ego Boosts or level-specific Achievements are available.
  • Four blue barrels can be used to weigh down a shipping container for a jump. At least three are needed.
  • An EDF crate behind breakable boxes contains Steroids.
  • Assault Troopers have 25 HP during the babes-in-flight sequence, though they cannot be killed.
  • Duke can climb and walk along the crane arm.
  • The crane's ball deals 200 damage to Assault Troopers.

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