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EGO BOOSTS AVAILABLE: (21)
Duke Nukem Forever

EGO BOOSTS AVAILABLE: (21)

A complete guide to finding all 21 Ego Boosts in Duke Nukem Forever, including locations and strategies for each collectible.

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A complete guide to finding all 21 Ego Boosts in Duke Nukem Forever, including locations and strategies for each collectible.

This section details the locations of 21 Ego Boosts scattered throughout Duke Nukem Forever. Some boosts are tied to specific actions or interactions within the game.

Ego Boosts Available:

  1. Who Needs Real Ones? (+1 Ego)
  2. What's on the Computer? (+1 Ego)
  3. Awesome Funbags (+1 Ego)
  4. Air Duke Express (+1 Ego)
Walkthrough
  1. 1
    Leave the water and enter the flaming room. Find a Funbags magazine on the bench.
  2. 2
    In the next room, to your left, you'll find a webbed corpse with a Pistol, Railgun, Pipe Bomb, and two sets of Wall Boobs to smack.
  3. 3
    Return to the flaming room. Shoot the fire extinguisher or throw a garbage can at it and walk along the corridor. Under the stairs, find a body with a Ripper.
  4. 4
    Continue to another large generator room. Through a door on the right, find a body with a Shotgun.
  5. 5
    Return to the main room, drop down under the tentacle, and climb the ladder on the other side.
  6. 6
    CHECKPOINT.
  7. 7
    Watch the Egg Pod open and drop a Pregnator into the spinning generator. To progress, push three red tool racks into the generator until it stops spinning.
  8. 8
    Drop down the damaged generator and proceed to the other side, climbing the ladder above the broken fan.
  9. 9
    CHECKPOINT.
  10. 10
    Through a door on the left, you will find three Octababies. A ladder leads to a Freeze Ray, and stairs lead to a small room.
  11. 11
    In the small room, on the shelves to your right, an EDF crate contains a Pipe Bomb.
  12. 12
    Further down the room, access computers and throw paper airplanes.
  13. 13
    At the far end, smash the loose vent cover and climb into the vent.
  14. 14
    Bust open the grate and fall into the next room to reach the level exit. This area is part of the level "UNDERGROUND (PART TWO)" (CH31).

Notes:

  • The number of toolboxes required to stop the generator may vary; sometimes two are sufficient, while other times all three are needed.

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