Learn how to defeat the Alien Gunships in Duke Nukem Forever. This guide covers their attacks, weaknesses, and strategies for taking them down.
Alright, so you're gonna run into these Alien Gunships pretty often, and they can be a real pain if you don't know what you're doing. Think of them as mini-bosses – you gotta take 'em out to keep moving forward. They're usually pretty slow, which is good for you, but they don't stop shooting, making it tough to line up those big hits with stuff like the RPG.
When they're facing you head-on, they've got a machine gun that unloads about 16 shots before it needs a quick break. If you can get them at an angle, though, watch out! They'll start lobbing grenades from both sides – two on the left, two on the right.
Here's the lowdown on their health:
- Most of the gunships you see chilling in the background? They've got 1200 HP. Easy peasy.
- The one in Duke Dome Part 2 is a real beast with 9200 HP. Weirdly, you only need to hit it for 1200 damage to finish it off. This is so it doesn't just blow up in the air and actually crashes to open up the path. If you somehow blast it to zero, it'll just explode mid-air, which isn't what you want.
- The gunship in Crash Course is a bit different. It's got 4400 HP. You need to blast it down to 3800 HP or less while you're manning the turret. Then, later on, you gotta hit it with another 2000 damage using the Devastator or another explosive to make it crash properly. If you zero it out here, same deal – it just explodes uselessly.
Damage Chart:
| Weapon | Easy | Normal | Hard | DiG |
| Devastator (x2) | 24 | 30 | 40 | 60 |
| Turret | 46 | 58 | 77 | 115 |
| RPG, Pipe Bomb, Laser Trip Mine | 8 | 10 | 13 | 20 |
| Enforcer Gun (x3) | 6 | 8 | 10 | 15 |
- Don't waste too much time trying to get headshots; they don't have a weak spot there.
- The RPG and Pipe Bombs are good for dealing damage from a distance, especially if you can hit them at an angle and make them reload their grenade launchers.
- If you're manning a turret, aim steady and unload as much as you can. Those turret weapons pack a serious punch.
- For the Crash Course gunship, remember that specific damage threshold. Don't just keep blasting if you're not sure where you're at with the HP.
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