Detailed walkthrough for Duke Nukem Forever's Map Stats (23), covering enemy encounters, weapon locations, item pickups, and strategies for defeating the Alien Gunship.
This section details the enemies, weapons, and items found in Map Stats (23) of Duke Nukem Forever. There are no special Achievements or Ego Boosts in this level.
Walkthrough
- 1Jump out of the truck. Take note of the two Railguns against the rock on the right and a third in the small tower to your left. Pigcops will emerge from the EDF dropship wreckage and man a turret. Eliminate four squealers to stop them from using the turret. Simultaneously, three Pistol Pigcops will jump over the broken bridge to engage you at close range.
- 2Near the 'caution' sign (with a Beer beside it), two Pistol Pigcops will spawn. Engage them. After passing the building containing a Shotgun, Railgun, and an EDF crate with two Pipe Bombs, a Pistol Pigcop will spawn and go berserk. Deal with it.
- 3As you approach the cliff, a Shotgun Pigcop and a Pistol Pigcop will appear. Defeat them. Ahead, look left for an RPG and far right (under the bridge) for a Shotgun.
- 4When climbing the cliff, you will be ambushed by two Ripper Pigcops and two Pistol Pigcops. Pistol Pigcops will also be manning the turret at the crash site. You can either brave the attack, back up to avoid turret fire and engage from the front, or use a Holoduke to distract enemies while you focus on the Pigcops.
- 5Defeat the four incoming Pigcops, then turn around and re-engage the turret. You need to defeat four more Pigcops. After the third, the turret will be destroyed, leaving the fourth Pigcop confused.
- 6Before crossing the bridge, find an RPG behind rocks near the waterfall cliff, a Railgun and an EDF crate with two Pipe Bombs by the bridge. At the bridge, a Pistol Pigcop awaits. Cross the bridge and resupply ammo and explosives. An RPG and an EDF crate with two Pipe Bombs are by the crash site. Another RPG is by the cliff edge on the bridge side closer to the river chasm.
- 7A dropship will deliver six Pistol Pigcops (three at a time). Use the turret to eliminate the first wave. Immediately after the last one falls, get off the turret and take cover on your right, as the gunship will target the turret.
- 8ENEMY ENCOUNTER - ALIEN GUNSHIP
- HEALTH: 1200
- 9DIFFICULTY: 2/5
- 10EFFECTIVE WEAPONS: RPG Launcher, Devastator
- 11DAMAGE CHART: Devastator (24-60), RPG Launcher (8-20), Enforcer Gun (6-15), Turret (46-115)
- 12ATTACKS: Machine Gun (1.5-4 damage per shot), Rockets (30-80 damage)
- 13STRATEGY: Grab an RPG launcher and attack the gunship, refilling at the outside crate. Use cover and peek-a-boo tactics. Approximately twenty RPG shots are needed. If your Ego is low, take cover and wait. The turret can be used but will be destroyed quickly. The gunship will hover above the cliff edge at 200 health or below until destroyed.
- 14Enter the mine. A cave-in will trap you. A Shotgun and Pipe Bomb are on the floor to your left.
Items:
- Beer x3
- Holoduke x1
- Pipe Bomb x13
- Explosives Cache x1
Weapons:
- Pistol x18
- Railgun x5
- Ripper x2, x4 (Enemy)
- RPG x3
- Shotgun x5, x1 (Enemy)
- Ammo Crate x1
Enemies:
- Octababy x4
- Pigcop x8
- Pigcop Berserk x1
- Pigcop Pistol x18
- Pigcop Ripper x4
- Pigcop Shotgun x1
- Pregnator x5
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