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Duke Nukem Forever

- Duke Bot

Learn the Duke Bot strategy in Duke Nukem Forever. These bots have 125 health and a headshot weakness.

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Learn the Duke Bot strategy in Duke Nukem Forever. These bots have 125 health and a headshot weakness.

Walkthrough
  1. 1
    Duke Bots are identified as Dukeinators or Security Bots, but are referred to as Duke Bots in the "Me, Myself and I" DLC mission.
  2. 2
    These bots are slow but can be lethal if not handled carefully.
  3. 3
    They are equipped with the same weaponry as Pig Cops, but their melee attack is weaker.
  4. 4
    Dr. Proton identified these bots as Phase I in his project.
  5. 5
    Duke Bots have 125 health and a headshot (a shot that lands on the enemy's head, usually an instant kill) weakness.
  6. 6
    The Expander functions like an EMP on Duke Bots, temporarily disabling them and leaving them vulnerable to increased damage from regular weapons.
  7. 7
    The Shrink Ray is also effective, especially in the "The Carousel" level.
  8. 8
    Duke Bots are easy to get behind; take advantage of this by shooting or using melee attacks from their rear when close.
Tips
  • Trading speed and Berserk Mode for more health makes Duke Bots marginally easier than Pigcops.
  • The Expander is a good choice for temporarily disabling them.
  • The Shrink Ray is a preferred weapon in "The Carousel" level.
  • Exploit their slow speed and get behind them for attacks.

Duke Bot Damage Chart:

Melee Attack, Freeze Ray (3D), Devastator (x2): Easy: 3, Normal: 4, Hard: 5, DiG: 7

Steroids Melee: Easy: 1, Normal: 1, Hard: 2, DiG: 2

M1911, AT Captain Laser: Easy: 5 (2), Normal: 7 (2), Hard: 9 (3), DiG: 13 (4)

Turret: Easy: 5, Normal: 6, Hard: 8, DiG: 12

Shotgun (Point-blank): Easy: 1, Normal: 1, Hard: 2, DiG: 2

Ripper: Easy: 12 (6), Normal: 14 (7), Hard: 19 (10), DiG: 28 (14)

Railgun: Easy: 1, Normal: 1, Hard: 2, DiG: 2

RPG, Pipe Bomb, Laser Trip Mine: Easy: 1, Normal: 1, Hard: 2, DiG: 2

Freeze Ray: Easy: 0.83 sec., Normal: 1.04 sec., Hard: 1.39 sec., DiG: 2.08 sec.

AT Laser (x3): Easy: 2, Normal: 3, Hard: 3, DiG: 5

Impregnader: Easy: 2, Normal: 2, Hard: 3, DiG: 4

Enforcer Gun (x3): Easy: 1, Normal: 1, Hard: 2, DiG: 2

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