Understand the Pokemon Scarlet and Violet type chart to master super-effective, not very effective, and no-effect moves. Learn dual-type interactions and other factors.
Each Pokémon in Scarlet and Violet belongs to one or two Types, which are visible in places like the Pokémon menu or the Pokédex. There are 18 Types in total, including Normal, Fire, Water, Grass, Dark, Steel, and Fairy. Generally, a Pokémon's Type reflects its characteristics; for example, a rock-like Pokémon is likely a Rock-type. Every move a Pokémon can use is also assigned to one of these 18 Types. A move like "Flamethrower" would be Fire-type. Pokémon can learn moves of their own Type(s) or other Types, which is crucial for understanding strengths and weaknesses on the type chart.
Certain Types fare better or worse against others. For instance, Water-type moves are strong against Fire-type Pokémon because water can extinguish fire. Conversely, Fire-type moves are weak against Water-type Pokémon as fire struggles to evaporate water. This concept extends to damage multipliers:
- A move strong against a Type deals super-effective damage (double the normal amount).
- A weak move deals not very effective damage (half the normal amount).
- Moves can even have no effect against a certain Type, resulting in zero damage.
Knowing these matchups is essential for effective battling.
With 18 Types, there are 324 possible combinations of Type interactions. While roughly half of these result in neutral damage, there are still over a hundred interactions to remember. To help, a comprehensive type chart illustrates all Type interactions. For beginners, it's recommended to start by learning the matchups for Fire, Water, and Grass Types.
Dual-Type Pokémon Interactions
When an opponent has two Types, interactions are slightly more complex. You multiply the individual damage multipliers together. For example, against a Dragonite (Dragon/Flying-type):
- Electric moves deal 2x damage to Flying but 0.5x damage to Dragon. Combined, this results in 1x damage (2 * 0.5 = 1), meaning Electric is neutral against Dragonite.
- Ice moves deal 2x damage to Dragon and 2x damage to Flying. Combined, this results in 4x damage (2 * 2 = 4), meaning Dragonite takes massive damage from Ice-type moves.
Other Factors Affecting Battles
While the Type Match-Up chart is vital, it's not the only factor. Pokémon's Abilities and held items can also influence battle outcomes:
- The Levitate Ability grants immunity to Ground-type moves. Pokémon that appear to be floating might have this Ability.
- The Dry Skin Ability makes a Pokémon immune to Water-type moves, though this is less common.
- Normally, Normal and Fighting moves are ineffective against Ghost-types. However, the Scrappy Ability allows Pokémon with it to hit Ghost-types with Normal and Fighting moves. The moves Foresight and Odour Sleuth have a similar effect.
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