Get the Skykiller Spike Thrower in horizon forbidden west by completing the 'No Way Home' quest. Learn its ammo types, stats, and upgrades.
Where to get the Skykiller Spike Thrower:
- Complete the main quest Faro’s Tomb.
- Talk to the NPC (non-player character — anyone the game controls, not you) on the ship to receive the side quest No Way Home.
- Complete the entire No Way Home quest.
- Return to the NPC to collect the Skykiller Spike Thrower as your reward.
Ammo Types:
- Explosive Spikes: Deals Impact and Explosive damage.
- Advanced Explosive Spikes: Deals Impact and Explosive damage.
- Fire Spikes: Deals Fire damage.
Weapon Stats:
The Skykiller Spike Thrower can deal Impact, Explosive, and Fire damage.
Impact Damage:
- Base Level: Explosive Spikes: 43, Advanced Explosive Spikes: 69
- Level One: Explosive Spikes: 45, Advanced Explosive Spikes: 72
- Level Two: Explosive Spikes: 47, Advanced Explosive Spikes: 75
- Level Three: Explosive Spikes: 49, Advanced Explosive Spikes: 78
- Level Four: Explosive Spikes: 53, Advanced Explosive Spikes: 84
- Level Five: Explosive Spikes: 58, Advanced Explosive Spikes: 93
Explosive Damage:
- Base Level: Explosive Spikes: 151, Advanced Explosive Spikes: 242
- Level One: Explosive Spikes: 157, Advanced Explosive Spikes: 251
- Level Two: Explosive Spikes: 164, Advanced Explosive Spikes: 262
- Level Three: Explosive Spikes: 171, Advanced Explosive Spikes: 273
- Level Four: Explosive Spikes: 184, Advanced Explosive Spikes: 295
- Level Five: Explosive Spikes: 204, Advanced Explosive Spikes: 327
Fire Damage (with Fire Spikes):
- Base Level: 151 Damage, 108 Buildup
- Level One: 157 Damage, 112 Buildup
- Level Two: 164 Damage, 118 Buildup
- Level Three: 170 Damage, 127 Buildup
- Level Four: 184 Damage, 136 Buildup
Upgrades:
Upgrade I:
- 600 Metal Shards
- 3x Apex Stalker Heart
- 2x Dreadwing Primary Nerve
- 2x Tideripper Circulator
- 1x Luminous Brainstem
Upgrade II:
- 800 Metal Shards
- 3x Apex Elemental Clawstrider Heart
- 2x Luminous Brainstem
- 2x Tideripper Primary Nerve
- 2x Thunderjaw Primary Nerve
Upgrade III:
- 1000 Metal Shards
- 5x Slitherfang Earth Grinder
- 3x Luminous Brainstem
- 3x Thunderjaw Tail
- 1x Apex Thunderjaw Heart
Upgrade IV:
- 1200 Metal Shards
- 4x Luminous Brainstem
- 2x Fireclaw Sac Webbing
- 2x Slitherfang Circulator
- 1x Apex Slitherfang Heart
Upgrade V:
- 1500 Metal Shards
- 5x Luminous Brainstem
- 3x Apex Dreadwing Heart
- 2x Slaughterspine Circulator
- 1x Apex Slaughterspine Heart
Perks:
- Reload Speed (+10% at Base Level, +25% at Level 2)
- Aerial Enemy Damage (+15% at Base Level, +40% at Level 3)
- Overdraw Damage (+15% at Level 1)
- Draw Speed (+25% at Level 3, +65% at Level 4)
- Burning Enemy Damage (+10% at Level 4, +25% at Level 5)
Best Use:
Spike Throwers are best used for slow machines that you want to get rid of quickly. Although the damage they can deal is shockingly mighty, it takes quite a while to load them up and quick machines may get the better of you in that time. They’re also great to use from some cover (press the cover button to crouch behind walls or objects) (press the cover button to crouch behind walls or objects) or a slight distance, where even the fastest machines might take a second to get to you. However, once you’ve hit Level 4 on this one, your draw speed increases by 65% which means it’s no longer much of an issue and can also work pretty well with any machine. Because this Spike Thrower can deal Fire damage if you load up Fire Spikes, it’s especially useful on machines weak to fire. These include: Burrowers, Spikesnouts, Lancehorns, Corruptors, Glinthawks, Snapmaws, Behemoths, Shellsnappers, and Frostclaws. The Aerial Enemy Damage and Burning Enemy Damage perks are also pretty good to keep in mind when taking on flying Machines and Machines that are already on fire. Overall, this weapon is pretty powerful due to its Legendary status.
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