Skip to content
Dark Age of Camelot

Dark Age of Camelot

By ···10 min read·Multi-source verified
1 reading this guide  

Welcome to Dark Age of Camelot, a classic Massively Multiplayer Online Role-Playing Game released in 2000 by Mythic Entertainment. Dive into a world inspired by Arthurian legend, where you'll choose your allegiance to one of three realms – Albion, Midgard, or Eire – and embark on a journey of adventure and conquest. The core of DAoC lies in its realm versus realm (RvR) combat, where players battle for control of territories and powerful artifacts, alongside traditional questing and character progression.

This guide is your essential companion to mastering the realms. We'll walk you through the crucial early steps, from choosing your realm and efficient leveling strategies to conquering iconic zones and tackling epic quests. Whether you're aiming to dominate in RvR or simply want to experience the rich lore of Camelot, this guide provides the insights you need to make your mark.

FOLLOW ME!

Connect with Bkstunt on Facebook and consider donating via PayPal to support Dark Age of Camelot guide creation.

Connect with the Author:

  • You can 'Like' the author on Facebook at Facebook.com/Bkstunt to discuss games and suggest future guide topics.

Donations:

  • The author's primary motivation is for the gamer, but writing guides for new games can be costly.
  • If you have found this guide helpful, please consider donating to help offset the author's costs.
  • You can donate to the author's PayPal account at Gregorio31@Gmail.com.

AMAZON

Discover how to use the AMAZON section in Dark Age of Camelot. Learn about navigation codes, donations, and the comprehensive guide structure.

Hey there! So, you've stumbled upon the 'AMAZON' section in the Dark Age of Camelot guide. Now, this isn't about fighting mythical beasts or exploring ancient ruins, but it's still super important for navigating this awesome game's walkthrough. Think of it as a helpful tool to jump straight to what you need.

Basically, this section is a shout-out from the guide's creator, Bkstunt, asking for a little support. If you happen to shop on Amazon.com, you can help out the guide creator without spending an extra cent. Just head over to their donation page (Bkstunt.com/donations.html), click the Amazon link there, and shop as you normally would. A small percentage of your purchase gets sent to them, which is a pretty neat way to support the folks who put these guides together.

After the donation request, you'll find a super useful table of contents. This is where the magic happens for navigating the guide itself. Each section has a unique code next to it, like [DD 2.00] for the main walkthrough or [DD 1.00] for controls. If you're playing on a computer, you can use CTRL + F to search for these codes directly in your browser. It's a massive time-saver, letting you skip straight to the part of the walkthrough you're stuck on or the specific information you're looking for, whether it's about Djinn, Summons, Classes, or even Bosses.

The main walkthrough is broken down into a ton of parts, from the very beginning ('Every Tale has a beginning...') all the way to the epic conclusion ('The Final Assault'). There are even optional sections for extra islands and challenges. Plus, there are dedicated lists for Djinn, Summons, Classes (with details on characters like Matthew, Karis, and Tyrell), Weapons, Armor, and an Encyclopedia. It's all laid out so you can find exactly what you need, when you need it.

THINGS TO KNOW

Get the lowdown on Djinn, classes, and weapon skills in Dark Age of Camelot. Learn how to optimize your character and master combat with our expert guide.

Hey there! Before we dive headfirst into the action, there are a few key things about Dark Age of Camelot that’ll make your journey smoother. Think of this as your quick-start guide from a buddy who’s been there.

About Djinn

So, you’ve met the Djinn, right? Those little critters running around? They’re way more than just cute decorations – they’re basically your skills in this game. The Djinn you choose to equip is a huge deal because it directly shapes your character’s class. And guess what? Your class dictates your stats and the awesome psynergy you can pull off.

Here’s the kicker: when you use a Djinn in battle, it goes into a “standby” mode. The more you use them, the more your stats take a hit (remember that class thing?). But here’s the trade-off: having Djinn in standby is what lets you unleash some seriously powerful summons. It’s all about finding that balance.

About Weapons

Weapons are another big piece of the puzzle, and they work a bit differently here. Every weapon has an experience bar, which we call “weapon skill.” The more you fight with a specific type of weapon – say, swords – the better you’ll get at using them. And don’t worry if you switch things up; if you master swords, then dabble with axes, and later find a new sword, all that sword experience you earned earlier? It carries over to the new sword. Pretty neat, huh?

Unlike some older games, weapons in Dark Dawn can have multiple unleashes. You don’t get to pick which ones activate, though – you’ll have to keep mastering the weapon to see them all. You’ll also notice two stat increases when you equip a weapon: your regular attack, and something called “Attack Factor.” So, how do you choose between two weapons if one lowers your attack but boosts Attack Factor? Simple: your Current Attack Stat = Attack Factor Increase + Weapon Attack Increase. Always keep those potential unleashes in mind when making your choice, and honestly, go with the weapon you enjoy using the most! It’s a game, after all.

Oh, and the golden rules of any good RPG: explore everywhere, chat up every NPC you meet, and loot everything you can get your hands on. This game also has its fair share of missables, so if you’re aiming for 100%, make sure to stick close to the guide and use those chapter checklists!

Lookout Cabin

Start your Dark Age of Camelot adventure in Matthew's cabin near Mt. Aleph. Learn about Alchemy and the Golden Sun event.

Walkthrough
  1. 1
    Upon starting the game, you will be prompted to name the main character. The default name is Matthew.
  2. 2
    Read the lengthy intro to learn about the land's back-history and the four alchemic elements: wind, water, fire, and earth. This portion covers events before and during the first two Dark Age of Camelot games.
  3. 3
    The next part of the story focuses on events after the Golden Sun was released, detailing how alchemy was unleashed, revitalizing the planet but also causing natural disasters. Some people thank the heroes from the first Dark Age of Camelot games, while others blame them.
  4. 4
    After the story and title logo, you will see Isaac. Notice that words in dialogue are often underlined; tapping these reveals entries in your encyclopedia.
  5. 5
    The game retains emoticons to show character feelings, similar to previous games.
  6. 6
    You live with your dad in a cabin, near the foot of Mt. Aleph. Keep talking with your dad about the view to unlock several new encyclopedia entries.
  7. 7
    Isaac will reiterate the main story and provide a geography lesson, unlocking more encyclopedia entries.
Tips
  • Keep talking to your dad about the view to unlock more encyclopedia entries.
  • You can check the encyclopedia section of the guide at [DD-ENCY] for additional information.

Lore Entries:

Matthew

This young man is a promising Earth Adept, just like his father was when he started his adventures 30 years ago. And just like Isaac, who led the Warriors of Vale, Matthew is a person of few words but strong convictions.

Mount Aleph

This mountain, home to Sol Sanctum, was mostly destroyed when the Golden Sun effect exploded above it. The mountain once stood over the town of Vale, which was obliterated by that cataclysmic event 30 years ago.

Golden Sun

This powerful explosion happened above Mount Aleph 30 years ago, releasing elemental energy throughout Weyard. Though the Golden Sun event brought the dying world back to life, the magnitude of the power released has caused disasters.

Alchemy

The force of the four elemental powers and the study of how they combine to create reality is known as Alchemy. The ancients sealed away the force of Alchemy, and the Warriors of Vale went on their Golden Sun quest to restore Alchemy.

Angara

This continent is in upper Weyard. It is divided by long mountain ranges that make travel between its regions difficult. The northern side of Angara is cold, while the southern part is very dry. Mount Aleph and the Goma Plateau are in the west.

Weyard

The world of Weyard is a flat, disklike planet, composed of four elements: earth, wind, fire, and water. The elemental forces of Alchemy, once sealed away, have returned to Weyard, bringing new life - but also destruction.

Similar guides you might like

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content