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JUPITER SERIES (8)
Dark Age of Camelot

JUPITER SERIES (8)

Unlock the full potential of your Dark Age of Camelot characters by mastering the Jupiter Series (8) Psynergies, including offensive, defensive, and utility spells.

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Unlock the full potential of your Dark Age of Camelot characters by mastering the Jupiter Series (8) Psynergies, including offensive, defensive, and utility spells.

Alright, let's dive into the Jupiter Series (8) Psynergies in Dark Age of Camelot. This section breaks down the different psynergy classes and the spells they wield. Think of these as your character's special moves, each with its own cost in Psynergy Points (PP) and effect.

We'll go through what each class offers, from the basic utility of the Apprentice to the powerful elemental strikes of the Conjurer and the supportive buffs of the Enchanter. Understanding these will help you build your character effectively and know what to expect from different classes.

Apprentice & Illusionist Psynergies

These two classes share a common set of psynergies, focusing on utility and some basic offensive capabilities.

NamePPRangeDescription
Search1See beyond the visible realm.
Move2Move an object on the ground.
Astral Blast5Strike with celestial force.
Gaia7|||Strike with the earth's might.
Mother Gaia17|||||Strike with the earth's power.
Grand Gaia32|||||Strike with the earth's fury.
Weaken4Drop enemy's resistance.
Enfeeble6|||Drop enemy party's resistance.
Delude4|||Wrap multiple foes in delusion.
Sleep5|||Lull multiple foes to sleep.
Haunt5|||Haunt a foe with an evil spirit.
Curse6Draw the Spirit of Death to a foe.
Drain3Steal an enemy's HP and add it to your own.
Psy Drain0Steal an enemy's PP and add it to your own.

Enchanter Psynergies

The Enchanter focuses on buffing allies, making them stronger and more resilient.

NamePPRangeDescription
Impact7Boost ally's attack.
High Impact12||||||||Boost party's attack.
Ward3Boost resistance.
Resist5||||||||Boost party resistance.

Conjurer & War Adept Psynergies

These classes bring the thunder, quite literally, with powerful offensive spells. Note that Thunder Mine replaces Astral Blast for these classes.

NamePPRangeDescription
Thunder Mine16Strike with ball lightning.

Shaman Psynergies

Shamans are versatile, offering a mix of offensive lightning and plant-based attacks, healing, and revival abilities.

NamePPRangeDescription
Search1See beyond the visible realm.
Move2Move an object on the ground.
Bolt4Strike with a lightning bolt.
Flash Bolt7|||Strike with a sudden flash of lightning.
Blue Bolt14|||Strike with a mighty bolt from the blue.
Growth4Grow small plants into a climbing rope.
Mad Growth10|||Strike with ferocious plants.
Wild Growth19|||||Strike with giant plants.
Cure3Restore at least 70 HP.
Cure Well7Restore at least 150 HP.
Potent Cure10Restore at least 300 HP.
Revive15Revive a downed ally.
Tips
  • Keep an eye on your PP! Spells like Grand Gaia and Wild Growth are powerful but cost a lot. Make sure you have enough PP or items to restore it.
  • Psy Drain is fantastic for keeping your PP topped up, especially during longer fights.
  • Don't underestimate the utility of Search and Move for puzzle-solving and exploration.
  • For healing, Cure Well and Potent Cure offer significant HP restoration, crucial for keeping your party alive.
  • Revive is a lifesaver when an ally falls, but it's costly, so use it wisely.

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