Unlock the full potential of your Dark Age of Camelot characters by mastering the Jupiter Series (8) Psynergies, including offensive, defensive, and utility spells.
Alright, let's dive into the Jupiter Series (8) Psynergies in Dark Age of Camelot. This section breaks down the different psynergy classes and the spells they wield. Think of these as your character's special moves, each with its own cost in Psynergy Points (PP) and effect.
We'll go through what each class offers, from the basic utility of the Apprentice to the powerful elemental strikes of the Conjurer and the supportive buffs of the Enchanter. Understanding these will help you build your character effectively and know what to expect from different classes.
Apprentice & Illusionist Psynergies
These two classes share a common set of psynergies, focusing on utility and some basic offensive capabilities.
| Name | PP | Range | Description |
| Search | 1 | See beyond the visible realm. | |
| Move | 2 | Move an object on the ground. | |
| Astral Blast | 5 | Strike with celestial force. | |
| Gaia | 7 | ||| | Strike with the earth's might. |
| Mother Gaia | 17 | ||||| | Strike with the earth's power. |
| Grand Gaia | 32 | ||||| | Strike with the earth's fury. |
| Weaken | 4 | Drop enemy's resistance. | |
| Enfeeble | 6 | ||| | Drop enemy party's resistance. |
| Delude | 4 | ||| | Wrap multiple foes in delusion. |
| Sleep | 5 | ||| | Lull multiple foes to sleep. |
| Haunt | 5 | ||| | Haunt a foe with an evil spirit. |
| Curse | 6 | Draw the Spirit of Death to a foe. | |
| Drain | 3 | Steal an enemy's HP and add it to your own. | |
| Psy Drain | 0 | Steal an enemy's PP and add it to your own. |
Enchanter Psynergies
The Enchanter focuses on buffing allies, making them stronger and more resilient.
| Name | PP | Range | Description |
| Impact | 7 | Boost ally's attack. | |
| High Impact | 12 | |||||||| | Boost party's attack. |
| Ward | 3 | Boost resistance. | |
| Resist | 5 | |||||||| | Boost party resistance. |
Conjurer & War Adept Psynergies
These classes bring the thunder, quite literally, with powerful offensive spells. Note that Thunder Mine replaces Astral Blast for these classes.
| Name | PP | Range | Description |
| Thunder Mine | 16 | Strike with ball lightning. |
Shaman Psynergies
Shamans are versatile, offering a mix of offensive lightning and plant-based attacks, healing, and revival abilities.
| Name | PP | Range | Description |
| Search | 1 | See beyond the visible realm. | |
| Move | 2 | Move an object on the ground. | |
| Bolt | 4 | Strike with a lightning bolt. | |
| Flash Bolt | 7 | ||| | Strike with a sudden flash of lightning. |
| Blue Bolt | 14 | ||| | Strike with a mighty bolt from the blue. |
| Growth | 4 | Grow small plants into a climbing rope. | |
| Mad Growth | 10 | ||| | Strike with ferocious plants. |
| Wild Growth | 19 | ||||| | Strike with giant plants. |
| Cure | 3 | Restore at least 70 HP. | |
| Cure Well | 7 | Restore at least 150 HP. | |
| Potent Cure | 10 | Restore at least 300 HP. | |
| Revive | 15 | Revive a downed ally. |
- Keep an eye on your PP! Spells like Grand Gaia and Wild Growth are powerful but cost a lot. Make sure you have enough PP or items to restore it.
- Psy Drain is fantastic for keeping your PP topped up, especially during longer fights.
- Don't underestimate the utility of Search and Move for puzzle-solving and exploration.
- For healing, Cure Well and Potent Cure offer significant HP restoration, crucial for keeping your party alive.
- Revive is a lifesaver when an ally falls, but it's costly, so use it wisely.
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