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Konpa Ruins
Dark Age of Camelot

Konpa Ruins

A comprehensive walkthrough for Konpa Ruins in Dark Age of Camelot, detailing puzzles, item locations, and Djinn acquisition.

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A comprehensive walkthrough for Konpa Ruins in Dark Age of Camelot, detailing puzzles, item locations, and Djinn acquisition.

Walkthrough
  1. 1
    Examine the ruins; a chest in the upper left requires freezing a puddle.
  2. 2
    Head into the ruins, find doors and pillars. Proceed straight to a puzzle with flower pieces; push the first piece.
  3. 3
    Go up stairs to the right, take the far-right door. Jump over a gap and take the far-right door again.
  4. 4
    In this room, move the orb forward to activate the area.
  5. 5
    Move to the glowing sigil to open doors. Enter the path and move statues to create stepping stones, then use them to reach the next statue and open the way to a door.
  6. 6
    Proceed through the corridor to a room where you can push down another rose piece.
  7. 7
    Exit via the southern door on the left, hit a glowing switch to activate stairs. Return and use the southern door on the far right to access these stairs.
  8. 8
    Follow the path to a room requiring Whirlwind on an orb to activate fan lifts and place glyphs on the floor.
  9. 9
    Use Whirlwind on the glyphs to cross to the door on the left. A puzzle requires activating specific glyphs ('O') simultaneously: position at '1', whirlwind east, move to '2', whirlwind west. Use the stairs to cross.
  10. 10
    In the next room, activate the bottom-left set of three glyphs to jump to a column. Push the column down and move it right and down. Activate the lower six glyphs and use them with the column to reach the far-right column.
  11. 11
    Activate the southern left glyphs and the three vertical glyphs north of them to reach a treasure chest containing an elven shirt.
  12. 12
    Move the right column up to align with door glyphs. Move the left column to the upper-right corner. Whirlwind the two glyphs by the door, then the southern left glyphs to create a path to the door.
  13. 13
    Follow the path up the wind elevator and around to a door on the right, leading to a room where another rose piece can be pushed down.
  14. 14
    Return and ride the elevator down to the fan elevator on the right side to reach and push down the last rose piece.
  15. 15
    Return to the main area and complete the rose picture. Sit in the statue's hands to receive the glyph book.
  16. 16
    Check the tablet in the rose room. Solve the puzzle by pushing the statues: upper left down, southern left right, southern right up, upper right left. This turns the flower blue, allowing you to ride it up.
  17. 17
    Take the left path up the exterior. Step on a glyph to open a door. Enter, grab the chest for the Grip crystal, and equip it to gain the Grip Psynergy.
  18. 18
    The room transforms. Use Grip to grab the spire on the right, then use it to grab the rotating blue key. Exit the room using the blue key.
  19. 19
    Go left and up stairs/ladder north. Use Grip to cross. The Djinn flees. Chase it left and up the ladder. To catch it, get it between you and a pillar, then use Grip to close the gap. Fight and claim the Jupiter Djinn, Jolt.
  20. 20
    Head east and across to the next screen. Take the lower path down the steps to the left. Before entering the door, go down a vine to find a chest with a Psy crystal.
  21. 21
    Take the right door. Proceed through another door and corridor to the Mars room. Use a fireball on the orb.
  22. 22
    Head back through the corridor and nuke the glowing red thing. Continue past it and ride the flower back down. Nuke the other glowing red thing.
Tips
  • The elven shirt found in a chest provides a significant boost to defense and agility.
  • When chasing the Djinn, use the environment (pillars) to trap it and prevent its escape.
  • The Grip Psynergy is crucial for navigating certain areas and acquiring items.
  • Elven Shirt (item)
  • Grip Crystal (item, grants Grip Psynergy)
  • Psy Crystal (item)
  • Jupiter Djinn, Jolt (Djinn)

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