Unlock the full potential of your Dark Age of Camelot characters with this guide to the Jupiter Series (7) Psynergy, detailing their PP costs, ranges, and effects.
Alright, let's dive into the Jupiter Series (7) of Psynergy in Dark Age of Camelot. This section breaks down a bunch of powerful spells, mostly focused on offense and buffing/debuffing. Think of it as your cheat sheet for what each spell does, how much it costs in PP (Psynergy Points), and how far its effects reach. We'll go through each class that uses these Psynergy types.
Psynergy Breakdown:
| Name | PP | Range | Description |
| Fireball | 6 | Burn an object with a blazing fireball. | |
| Thermal | 3 | Create a warm air current with fire energy. | |
| Astral Blast | 5 | Strike with celestial force. | |
| Volcano | 6 | Strike with volcanic might. | |
| Eruption | 14 | ||| | Strike with a powerful volcanic blast. |
| Pyroclasm | 29 | ||||| | Strike with a massive blast of volcanic heat. |
| Ward | 3 | Boost resistance. | |
| Resist | 5 | ||||||| | Boost party resistance. |
| Weaken | 4 | Drop enemy's resistance. | |
| Enfeeble | 6 | ||| | Drop enemy party's resistance. |
| Delude | 4 | ||| | Wrap multiple foes in delusion. |
| Sleep | 5 | ||| | Lull multiple foes to sleep. |
| Drain | 3 | Steal an enemy's HP and add it to your own. | |
| Psy Drain | 0 | Steal an enemy's PP and add it to your own. |
Illusionist Class Psynergy:
The Illusionist class has access to the same set of Psynergy as listed above.
Enchanter Class Psynergy:
| Name | PP | Range | Description |
| Impact | 7 | Boost ally's attack. | |
| High Impact | 12 | |||||||| | Boost party's attack. |
| Guard | 3 | Boost ally's Defense. | |
| Protect | 5 | |||||||| | Boost party's Defense. |
Conjurer Class Psynergy:
Note that Thunder Mine replaces Astral Blast for this class.
| Name | PP | Range | Description |
| Thunder Mine | 16 | Strike with ball lightning. |
War Adept Class Psynergy:
The War Adept class uses the same Psynergy as the Conjurer.
Ascetic Class Psynergy:
| Name | PP | Range | Description |
| Fireball | 6 | Burn an object with a blazing fireball. | |
| Thermal | 3 | Create a warm air current with fire energy. | |
| Slash | 4 | Strike with a blade of focused air. | |
| Wind Slash | 9 | ||| | Strike with a razor-sharp blade of air. |
| Sonic Slash | 20 | ||||| | Strike with a supersonic blade of wind. |
| Plasma | 8 | ||| | Strike with a barrage of bolts. |
| Shine Plasma | 18 | ||||| | Strike with a concentrated flurry of bolts. |
| Spark Plasma | 37 | ||||||| | Strike with a coruscating surge of energy. |
| Volcano | 6 | Strike with volcanic might. | |
| Eruption | 14 | ||| | Strike with a powerful volcanic blast. |
- Keep an eye on your PP! Spells like Pyroclasm and Spark Plasma are incredibly powerful but will drain your PP fast. Make sure you have items or other Psynergy to restore it.
- Pay attention to the range indicators (the `|` symbols). Some Psynergy hits a single target, while others can hit multiple enemies or your entire party. Use them strategically based on the situation.
- Don't underestimate the buffing and debuffing Psynergy. Ward, Resist, Weaken, and Enfeeble can turn the tide of a tough battle, especially when facing groups of enemies or powerful bosses.
- Psy Drain is a lifesaver when you're low on PP and facing enemies who use a lot of their own abilities.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content