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JUPITER SERIES (7)
Dark Age of Camelot

JUPITER SERIES (7)

Unlock the full potential of your Dark Age of Camelot characters with this guide to the Jupiter Series (7) Psynergy, detailing their PP costs, ranges, and effects.

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Unlock the full potential of your Dark Age of Camelot characters with this guide to the Jupiter Series (7) Psynergy, detailing their PP costs, ranges, and effects.

Alright, let's dive into the Jupiter Series (7) of Psynergy in Dark Age of Camelot. This section breaks down a bunch of powerful spells, mostly focused on offense and buffing/debuffing. Think of it as your cheat sheet for what each spell does, how much it costs in PP (Psynergy Points), and how far its effects reach. We'll go through each class that uses these Psynergy types.

Psynergy Breakdown:

NamePPRangeDescription
Fireball6Burn an object with a blazing fireball.
Thermal3Create a warm air current with fire energy.
Astral Blast5Strike with celestial force.
Volcano6Strike with volcanic might.
Eruption14|||Strike with a powerful volcanic blast.
Pyroclasm29|||||Strike with a massive blast of volcanic heat.
Ward3Boost resistance.
Resist5|||||||Boost party resistance.
Weaken4Drop enemy's resistance.
Enfeeble6|||Drop enemy party's resistance.
Delude4|||Wrap multiple foes in delusion.
Sleep5|||Lull multiple foes to sleep.
Drain3Steal an enemy's HP and add it to your own.
Psy Drain0Steal an enemy's PP and add it to your own.

Illusionist Class Psynergy:

The Illusionist class has access to the same set of Psynergy as listed above.

Enchanter Class Psynergy:

NamePPRangeDescription
Impact7Boost ally's attack.
High Impact12||||||||Boost party's attack.
Guard3Boost ally's Defense.
Protect5||||||||Boost party's Defense.

Conjurer Class Psynergy:

Note that Thunder Mine replaces Astral Blast for this class.

NamePPRangeDescription
Thunder Mine16Strike with ball lightning.

War Adept Class Psynergy:

The War Adept class uses the same Psynergy as the Conjurer.

Ascetic Class Psynergy:

NamePPRangeDescription
Fireball6Burn an object with a blazing fireball.
Thermal3Create a warm air current with fire energy.
Slash4Strike with a blade of focused air.
Wind Slash9|||Strike with a razor-sharp blade of air.
Sonic Slash20|||||Strike with a supersonic blade of wind.
Plasma8|||Strike with a barrage of bolts.
Shine Plasma18|||||Strike with a concentrated flurry of bolts.
Spark Plasma37|||||||Strike with a coruscating surge of energy.
Volcano6Strike with volcanic might.
Eruption14|||Strike with a powerful volcanic blast.
Tips for Using These Psynergy
  • Keep an eye on your PP! Spells like Pyroclasm and Spark Plasma are incredibly powerful but will drain your PP fast. Make sure you have items or other Psynergy to restore it.
  • Pay attention to the range indicators (the `|` symbols). Some Psynergy hits a single target, while others can hit multiple enemies or your entire party. Use them strategically based on the situation.
  • Don't underestimate the buffing and debuffing Psynergy. Ward, Resist, Weaken, and Enfeeble can turn the tide of a tough battle, especially when facing groups of enemies or powerful bosses.
  • Psy Drain is a lifesaver when you're low on PP and facing enemies who use a lot of their own abilities.

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